| Commit message (Collapse) | Author | Age | Files | Lines |
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I think this has te be fixed in <nixpkgs>, because SDL2 loads libGL at
runtime using dlopen(), but recent changes have been made so that
libGL.so is no longer in LD_LIBRARY_PATH on NixOS by default.
So until then, let's set SDL_OPENGL_LIBRARY, so that SDL2 will load it
from that path directly instead of searching in LD_LIBRARY_PATH.
Signed-off-by: aszlig <aszlig@nix.build>
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This has been broken since a while when Automake 1.16 was introduced in
NixOS/nixpkgs@e0c155e26b6a73bba06d6f2ced12bd4bcb0d6503.
The upstream WildMIDI project has since moved to CMake and the patches
from the static recompilation project haven't been ported to a newer
version, so we're stuck with the Automake variant.
Fortunately, the fix is rather easy and it's more obvious when you look
at the changelog of Automake 1.16:
The 'subdir-object' option no longer causes object files corresponding
to source files specified with an explicit '$(srcdir)' component to be
placed in the source tree rather than in the build tree.
For example, if Makefile.am contains:
AUTOMAKE_OPTIONS = subdir-objects
foo_SOURCES = $(srcdir)/foo.c $(srcdir)/s/bar.c $(top_srcdir)/baz.c
then "make all" will create 'foo.o' and 's/bar.o' in $(builddir)
rather than in $(srcdir), and will create 'baz.o' in $(top_builddir)
rather than in $(top_srcdir).
So all we need to do is strip off the absolute pathname of
libWildMidi.la/libWildMidiA.la and the build passes.
Signed-off-by: aszlig <aszlig@nix.build>
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The first error is that there was a case statement fallthrough which was
actually unintended and is a bug in the ancient wildmidi used here,
while the second one was because of a structure that wasn't initialized
to zero before first use.
Signed-off-by: aszlig <aszlig@nix.build>
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These are the patches I forgot to add to
77a0f47d06f3d21b78c7f34a129bc3f75d69fbf7.
Signed-off-by: aszlig <aszlig@nix.build>
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We only fetch the data files from GOG here and use the port from
OpenPandora (https://repo.openpandora.org/?page=detail&app=albion_sr)
for the main game executable.
Instead of using the binaries of the static recompiler, this is
completely compiled from source and comes with a few changes in the form
of a few patches:
config.patch:
Hide the mouse cursor and set the default scaled resolution to
1280x960 (the window can still be resized) in the default
albion.cfg.
error-log-stderr.patch:
Whenever an error happens, the game usually creates a file called
"error.log", which contains the actual error message. This patch
makes sure the file isn't created but the error message is printed
to stderr.
scons.patch:
Fixes a few SConstruct/SConscript files to use the builder's
environment, so that it can find executables such as gcc.
sdl2.patch:
SDL 2 has dropped support for the keysym.unicode field at some
point, so use keysym.sym instead. This has the disadvantage that it
doesn't recognize key modifiers, so we might want to switch this to
use the SDL_TEXTINPUT event.
xdg-paths.patch:
We want to use XDG_CONFIG_HOME and XDG_DATA_HOME instead of writing
everything to one directory, so this patch makes sure that the paths
are correctly read depending on whether its an XDG directory or one
of the store paths of the game.
Signed-off-by: aszlig <aszlig@nix.build>
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