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* games/gog: Switch everything to gogUnpackHookaszlig2018-07-311-3/+1
| | | | | | | | | | | | | | | | | | For Albion, Settlers 2 and World of Xeen we need to explicitly add gogUnpackHook, because for those the derivation containing the game data is not created via our buildGame wrapper. Everything else is just done by removing unpackCmd and unzip from the package arguments. One exception is Thimbleweed Park, which relied on custom path for unzip in order to get the desktop icon, but with our now hook, we get that icon now in xdg-icon.png with a flat directory structure. I've tested this by building all the games from GOG that we have packaged here. However, I didn't test whether every single one actually runs. Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add Satelite Reignaszlig2018-07-011-0/+18
Another Unit3d game, so packaging is pretty straightforward but the save games and settings are in $XDG_DATA_HOME/SatelliteReign instead of the standard Unity3d directory ($XDG_CONFIG_HOME/unity3d). The standard Unity3d directory however is still used, but it only contains the player log file. Signed-off-by: aszlig <aszlig@nix.build>