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* stardew-valley: Update to version 1.3.33aszlig2019-02-131-2/+2
| | | | | | | | | | | | | | | | | Upstream changes: * Improved performance in locations with lots of light sources (e.g. torches). * Improved performance on farms with lots of animals. * Tweaked new "H" health icon. Upstream bug fixes: * Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction. * Fixed "fishing stance" visual glitches in multiplayer. Signed-off-by: aszlig <aszlig@nix.build>
* games: Use "mono" instead of "mono50"aszlig2019-02-131-2/+2
| | | | | | | | | | | The use of mono50 was just an old relic where I was debugging some issue with a game, but I used it as a template for packaging other games, so it spread throughout the code base. I've tested all these games just to make sure they still work with the latest version. Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley: Update to version 1.3.32aszlig2018-11-241-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream changes: * Optimised network performance. * Added more ways for the host to unpause the server (by pressing ESC, B, Back). * Added alternative way to show the chat box (press right stick button on a controller). * Added internal changes for modders (should have no effect on vanilla gameplay). Upstream bug fixes: * Fixed slimes not pouncing correctly. * Fixed items-crafted stat being 0 after loading a file until you craft something again. * Fixed rabbit's foot not affecting the breakup scene in non-English language modes. * Fixed some rare tool-related crashes in multiplayer. * Fixed an audio-related crash often caused when using bombs. * Fixed Junimos dropping crops on the floor instead of collecting them. * Fixed NPCs walking through the saloon doors. * Fixed a few rare-ish crashes that can occur when connecting to another player's game. * Fixed eye color being reset to brown after reloading. * Fixed inability to use rod / slingshot in festival minigames. * Fixed the title menu back button being hidden behind submenus. * Fixed inability to move after receiving a gift at the Feast of the Winter Star. * Fixed crash when saving after the game adds Lewis's shorts to Marnie's house. * Fixed crash viewing the map when another player is in certain events. * Fixed "double sound" when using singing stone. * Fixed a Geneva Convention violation (by replacing red crosses in graphics). * Fixed clicks on the chatbox not being registered when the game is paused. * Fixed players sometimes walking off in a straight line through all terrain when they get disconnected. * Fixed babies sometimes spawning in houses that don't belong to the parents. * Fixed the potential for overnight events to cancel or skip a wedding event. * Fixed a desync that could occur if a player tried to get into the casino after a different player has removed the bouncer. * Fixed players able to simultaneously build overlapping farm buildings. * Fixed only one player being able to get the dark talisman. * Fixed the inability to place donated items on the bottom two rows of the museum. * Fixed farmhands being unable to pick up items they dropped in festivals. * Fixed Pam's upgraded house interior event not happening. * Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter. * Fixed softlock caused by mistaken ability to use daggers during events. * Fixed players all receiving the same personal overnight events on the same day (e.g. spouse asking if you want a baby). * Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu. * Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod. * Fixed host sometimes appearing stuck using tool in shared events. * Fixed softlock when you play the Journey of the Prairie King past 2am. * Fixed glitched chest lid appearing when you destroy a cabin. * Fixed duplicate songs in the jukebox. * Fixed only one player's glow ring working at a time. * Fixed farmhands not being able to see each others' bundle changes. * Fixed bug causing some players to become married to two other players in 3-4 player farms. * Fixed player sometimes getting stuck in bed after another player got in and then back got out. The official blog post announcing this release can be found at: https://stardewvalley.net/1-3-32-small-bug-fix-patch-released-on-pc-today/ Versions between 1.3.28 and 1.3.32 were all beta versions, the details about those can be found in section "Beta Versions (1.3.29-1.3.32)": https://stardewvalleywiki.com/Version_History#1.3.32 Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley: Update to version 1.3.28aszlig2018-08-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream fixes: * Bug preventing buildings from being placed where there would be a path/flooring tile in front of the door. * Music not playing at the Luau festival and in town. * Clients occasionally crashing in rainy weather. * Server crash when there are no available network adapters. * The load menu showing 'no saved games' while searching for files. * Crash that occurred if you collided with a monster on the first frame you entered a new location. * Robin forgetting that she's meant to upgrade a farmhand cabin if the farmhand disconnects abnormally. * Farmhands not being able to set the next day's weather with rain totems. * Farmhands 'swimming' inside their cabins if they're disconnected while swimming in the spa. * Swimming-related visual bugs in on farmers' faces. * Furniture rotation graphical glitch. * A crash that occurs if you try to copy an invite code while remotely logged into the machine the game is running on. * A German localisation issue with '%Farm' appearing in text instead of the farm's name. * Spouse NPCs not kissing farmers. Also some various internal changes requested on the modding wishlist. The upstream URL with the release notes is: https://community.playstarbound.com/threads/stardew-valley-multiplayer-known-issues-fixes.147892/ Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley: Update to version 1.3.27 (stable)aszlig2018-08-011-23/+11
| | | | | | | | | | | | These small fixes mark the end of the beta: * Changes to the NetList events we added for modding * Gift limits not resetting sometimes in single-player So we now can finally get rid of the "stardew-valley-beta" attribute and track the stable version from now on. Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Switch everything to gogUnpackHookaszlig2018-07-311-4/+1
| | | | | | | | | | | | | | | | | | For Albion, Settlers 2 and World of Xeen we need to explicitly add gogUnpackHook, because for those the derivation containing the game data is not created via our buildGame wrapper. Everything else is just done by removing unpackCmd and unzip from the package arguments. One exception is Thimbleweed Park, which relied on custom path for unzip in order to get the desktop icon, but with our now hook, we get that icon now in xdg-icon.png with a flat directory structure. I've tested this by building all the games from GOG that we have packaged here. However, I didn't test whether every single one actually runs. Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley-beta: Update to version 1.3.26aszlig2018-07-251-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream changes: * Fix Grandpa's event and witch event happening simultaniously can lock the game up * Give full house achievement in player-player marriage births * Fix Black screen (until you click) after player-player childbirth * Fix children not appearing in farmhouse for player-player marriage * Fix buildings evaluating current position as ineligible move space * Fix prismatic shard rate too high after reaching bottom of mines * Fix stardrop not rewarding for player-player marriages * Fix instantly brewing wine * Fix horse duplication bug * Fix Krobus winter event quest typo * Fix crash when entering railroad area * Fix disconnect issues reported in 1.3.25 * Fix fishing rod crash bug * Fix farmhands unable to get rid of children at dark shrine * Allow players to fix their saves by removing duplicate museum items * Fix players are able to simultaneously donate/rearrange the museum * Fix spouse NPCs not kissing back in multiplayer * Fix farmhands talking to NPCs playing unique animations causing them to stop animating * Fix lack of spouse patio animations * Fix host seeing spouse dialogue for farmhand spouses * Allow to mount horse while farmer is playing an animation (e.g. picking up an item) * Fix animals eating twice as much if they're outside while the player sleeps. * Add ValueAdded/ValueRemoved events to NetList Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley-beta: Update to version 1.3.25aszlig2018-07-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Upstream fixes since 1.3.23: 1.3.24 (10 July 2018): * Players stuck on "Connecting to online services..." screen * Crystalarium item swap exploit * Furniture can be used to complete bundles * Milk requirements for certain cooking recipes (now can accept either Milk or Large Milk) * Summer weather forecast bug * Furniture duplication bug * Long tool use animation bug * Warp tile player & shadow animation bug * "Cloud Country" not being added to the jukebox if you create a game via the co-op menu * Cooking food in the kitchen using ingredients from the wrong fridge * Item debris duplication bug 1.3.25 (16 July 2018): * Experimental network usage optimizations * Infinite ingredient use exploit when cooking in the kitchen * NPC marriage dialogue appearing for non-spouse players * Lack of experience gained for harvesting crops with the scythe * Inability to cancel moving a building * Game occasionally locking up on a black screen at 2am Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley-beta: Update to version 1.3.23aszlig2018-07-061-2/+2
| | | | | | | | | | | | | | | | | | Upstream fixes: * Prismatic shard drop rates don't increase when players hit the bottom of the mine * Farmhands warped to the wrong version of Marnie's house after purchasing animals * Crash when player/player child is born and one of the parents is offline * Multiple spouses standing in same space on farm * Using a weapon after eating nullifies the food effects * Walk around (instead of through) Pam when getting on the bus * Toddlers not moving inside cabins * Stop fly buzzing sound when it dies Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley-beta: Update to version 1.3.22aszlig2018-07-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Finally the version is in par with the Steam version. Here are the fixes since 1.3.18: 1.3.19 (14 June 2018): * Client crashing when joining game due to null quest * Beach Bridge not updating for other players when one repairs it * Controls locking up inside fishing tent * Loss of 'Dating' friendship status when upgrading from 1.2 to 1.3 * Wedding ring not appearing in crafting list in smapi * deepestMineLevel stat only updating when they go deeper then any other player * Seasonal tileset / smapi compatibility issue * Farmhands unable to enter pierre's on Wednesday after Community center completion * Rain totems not working in multiplayer * No blue chickens in mulitplayer * Gus walking through walls in Community Center * Some animations playing at double speed inside buildings * Pam disappearing (potential fix) 1.3.20 (19 June 2018): * Fish splash points not properly syncing * Missing elevator dings for clients * Objects broken by weapons breaking twice when there is latency * Glitched chest object in inventory UI * Horse missing sounds/animation for clients * Crash when trying to display dialogue for NPCs without any dialogue left * Players hidden from view when local player uses a return scepter * All players teleported when return scepter used * Structures can be placed where players would get stuck exiting them * Allow players to walk out of resources (stumps/rocks) if they become stuck inside * Grandpa's candles not lighting * Freeze up when all players are not in bed at 2am * Farmhands not seeing giant mushroom trees until they relog * Translation fixes * Door/footstep sounds can be heard mapwide * Item duplication if farmhands login while their inventory is open * Stamina resetting to max when you leave/rejoin * Trash items respawning when player travels to a different location * Crash after blowing up a rock crab * Fishing treasure chest causing a new cast * Filled chests breaking when they're next to an empty chest 1.3.21 (21 June 2018): * Animal sounds playing outside of map * Player icons overlapping on the map page * Fishing rod casting temp sprites during the fall mini game * Unsynced exhausted state and passing out * Remote characters not blinking * Grubs invincible to host while retreating * Floating lamp sprite in mines * Secret notes fished up spawning without a note number * Beer sprite overlapped by counter in Clint 3 heart event * Secret note #4 description fix 1.3.22 (3 July 2018): * Crash after 596 hours of gameplay * Mistranslated Chinese co-op button on main menu * Divorced status not carried over from 1.2 saves * Post-6pm animal mood drain * Animal happiness overflowing * Spa not regenerating stamina when a menu is open in multiplayer * Second player-player parent pregnancy causing crashes * Farmhands able to retrieve last item shipped after it has been sold * Lighting detaching from sources when upgrading house * Players losing cursor slot items when they become disconnected while managing inventory * Farmhands unable to enter tower if they join after CC is completed * Armored bugs not invincible * Wrong fish appearing in fishing minigame tent * Slingshot minigame crash * Broken skull cavern level 100 event in Russian * Cave carrot quest crash * Buffs not clearing when farmhands log out * Farmhands can't open chest in Junimo huts * Goblin problem quest still in log for other players after goblin is removed * New songs on Jukebox show wrong names * Duplicate songs on Jukebox I haven't extensively tested this, only loaded a savegame and walked around a bit. However the changes are only fixes and there aren't any changes that would be relevant for our packaging. Signed-off-by: aszlig <aszlig@nix.build>
* stardew-valley-beta: Update to version 1.3.18aszlig2018-06-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | While it would be preferrable to have the current version (1.3.19, which is not available for GOG GNU/Linux users right now), this update at least fixes a few of the more nastier bugs. Fixes for 1.3.12 (22 May 2018): * All players seeing milking messages * Object desync on farm between players * Lighting issue in spa * Clocks becoming de-synced from server latency (now will disconnect player) * Network usage high when NPCs moving * Delay when using bombs * Hidden mines ladder to skull cavern * Erroneous thunderstorm weather forecast in summer Fixes for 1.3.13 (24 May 2018): * Added separate chests in the mines for each player * Fishing tent control lock up * Duplicate cursors in minigames * Crashes buying furniture * Freeze ups when fishing during events * Crash caused by ordering a building construction the day before a festival * Crash breaking certain objects in the skull cavern * Horse-related bugs with movement between screens/clipping Fixes for 1.3.14 (25 May 2018): * Re-enabled moving & demolishing buildings in multiplayer (although only host can do it) * Staircases appearing at the bottom of the mines * Mermaid show not playing if volume is muted * Added a quest to hint at the magnifying lens * Crash when selling lots of items to Pierre / through the shipping bin Fixes for 1.3.15 (30 May 2018): * Bundle menu is usable for clients outside of the community center * Break-up event has been made less harsh * Crash upon returning to a level of the mines with a chest, after having just been in it * Machines breaking themselves sometimes when you're near torches * Crash caused by attempting to load a quest that hasn't been localized yet * Monster cries being heard outside of the mines Fixes for 1.3.16 (05 June 2018): * Client 'introductions' quest tracking the wrong number of villagers * Cabin fridges emptying when host reloads * Secret Santa assignments changing * Items missing from festival shops playing in Chinese * Fishing tackle traded breaking after one use * Tree seeds not harvestable in multiplayer * Spouse position issues * Players stuck in wall after Emily's 10 heart event * Wallpaper/Floors vanishing and resetting * Host and client don't sync if a ladder or shaft spawns * Slimes aggroing player during secret woods event * Horse becomes unmountable after entering a new location * Horses vanish when jumping between two quickly Fixes for 1.3.17 (07 June 2018): * Farmhands not able to interact with bundles inside community center * Farmhand tools disappearing after logging out while being upgraded * Museum donations disappearing * Farmhand profession sale bonuses not applying * Artifact donation message appears in English for all languages * Profit margin mistranslated in German * Character names appearing in English while playing non-English character languages * Unable to walk through animals while inside a building * Bug which could make farm animals disappear * Baby gender assignment issue for player/player newborns This releaso also contains a new feature: * Invite code now copyable to clipboard Fixes for 1.3.18 (12 June 2018): * Active players can cancel new player creation for farmhands * Mouseover hover missing for buffs * Horse footsteps using wrong sounds * Crash whenever Marlon's name is used * NPCs end of route animation playing at double speed for clients * NPC positions not syncing at end of route animations (multiple NPCs) * Extra tools spawning overnight if another player has them * Gift giving not properly resetting after upgrading from 1.2 to 1.3 * Mistranslated pt-br seed disc saying to plant in winter * Spa sign in English while playing in Chinese * Proposals cannot be canceled * Fishing rod event not triggering for farmhand * Machines producing 'empty' products Signed-off-by: aszlig <aszlig@nix.build>
* games/stardew-valley: Add multiplayer betaaszlig2018-05-191-7/+36
| | | | | | | | | | This adds version 1.3.11 of the ongoing multiplayer beta, so it can be conveniently installed via Nix :-) I haven't tested this a whole lot, only started a new farm, walked around and that's it. Signed-off-by: aszlig <aszlig@nix.build>
* games/stardew-valley: Add libGL to LD_LIBRARY_PATHaszlig2018-05-171-1/+2
| | | | | | | | | | | I haven't bisected this to know the exact commit that made this change necessary, but it might be that SDL2 now no longer propagates libGL anymore. If this is the case for other games as well, I might want to do a bisect, but for now let's just fix it. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games/gog: Add Stardew Valleyaszlig2018-02-221-0/+46
This is quite straightforward and very similar to most other Mono games and even uses XDG directories already. Signed-off-by: aszlig <aszlig@nix.build>