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* games/gog: Switch everything to gogUnpackHookaszlig2018-07-311-3/+1
| | | | | | | | | | | | | | | | | | For Albion, Settlers 2 and World of Xeen we need to explicitly add gogUnpackHook, because for those the derivation containing the game data is not created via our buildGame wrapper. Everything else is just done by removing unpackCmd and unzip from the package arguments. One exception is Thimbleweed Park, which relied on custom path for unzip in order to get the desktop icon, but with our now hook, we get that icon now in xdg-icon.png with a flat directory structure. I've tested this by building all the games from GOG that we have packaged here. However, I didn't test whether every single one actually runs. Signed-off-by: aszlig <aszlig@nix.build>
* games/wizard-of-legend: Update to version 1.033baszlig2018-07-311-2/+2
| | | | | | | | | | | | | | | | | | Upstream fixes: * Bug with Magsphere spell not collecting projectiles as it should * Bug with Frost Feint not freezing enemies when the decoy was struck * Bug that caused Air Burst Dash effect to not show up * Bug where Takeout Box would grant max shield in post boss PvP battles * Armor of Greed causing players to lose gold during post boss PvP battles * Bug that would end the game on double-ko situations during post boss PvP battles * Bug with loading screen not showing 2nd player on the game board * Artifacting on the loading screen Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add Wizard of Legendaszlig2018-06-281-0/+16
A Unity3d game, so packaging is pretty straightforward. Signed-off-by: aszlig <aszlig@nix.build>