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* pkgs/games/gog: Add Stardew Valleyaszlig2018-02-222-0/+47
| | | | | | | This is quite straightforward and very similar to most other Mono games and even uses XDG directories already. Signed-off-by: aszlig <aszlig@nix.build>
* fetch-gog: Try to login without captchaaszlig2018-02-222-16/+327
| | | | | | | | On some occasions a captcha isn't needed for login (not sure exactly when this is the case), so we really should just log in without it instead of bailing out with an error. Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add statically recompiled Albionaszlig2018-02-217-0/+697
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We only fetch the data files from GOG here and use the port from OpenPandora (https://repo.openpandora.org/?page=detail&app=albion_sr) for the main game executable. Instead of using the binaries of the static recompiler, this is completely compiled from source and comes with a few changes in the form of a few patches: config.patch: Hide the mouse cursor and set the default scaled resolution to 1280x960 (the window can still be resized) in the default albion.cfg. error-log-stderr.patch: Whenever an error happens, the game usually creates a file called "error.log", which contains the actual error message. This patch makes sure the file isn't created but the error message is printed to stderr. scons.patch: Fixes a few SConstruct/SConscript files to use the builder's environment, so that it can find executables such as gcc. sdl2.patch: SDL 2 has dropped support for the keysym.unicode field at some point, so use keysym.sym instead. This has the disadvantage that it doesn't recognize key modifiers, so we might want to switch this to use the SDL_TEXTINPUT event. xdg-paths.patch: We want to use XDG_CONFIG_HOME and XDG_DATA_HOME instead of writing everything to one directory, so this patch makes sure that the paths are correctly read depending on whether its an XDG directory or one of the store paths of the game. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games: Add a basic fetcher for GOGaszlig2018-02-212-0/+282
We're in almost the same misery here as with HumbleBundle, because we can't get stable download URLs with manifests for games that have an "os" field of either "windows" or "osx". Unfortunately, this isn't the only hoop we're going to, because similar to the HumbleBundle fetcher, we need to solve a (re)captcha in order to login (and I've been annoyed by countless cars, street signs, roads, busses, store fronts, hills and mountains during development). I tried looking for a way to get an API key similar to what itch.io is doing, but the only mechanism in place is a temporary key which needs to be refreshed using the old key after a while, so it's unsuitable for our case. The code currently is very much _not_ DRY, because a lot of it is copied over and modified from fetchHumbleBundle, especially the captcha solving application. It's really a shame to see the same situation that we have for HumbleBundle in GOG, given that HB is getting less DRM-free games these days and GOG is DRM-free *only* (which is a very good thing). Signed-off-by: aszlig <aszlig@nix.build>