| Commit message (Collapse) | Author | Age | Files | Lines |
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Unlike the other Unity3D games, LIADS writes settings and save files to
XDG_DATA_HOME, so we need to add it to the required sandbox paths.
Signed-off-by: aszlig <aszlig@nix.build>
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Changes since version 1.3.2 (2016-01-20):
1.4.5 (2018-04-27)
* Removed Google Analytics.
* macOS build now supports 64-bit.
* Minor localization fixes.
1.4.4 (2016-09-07)
* XInput now enabled by default on Windows (bypasses some controller
problems with Windows 10 Anniversary).
* Fixed phantom inputs when using XInput.
* Fixed -debuginput launch option not working when XInput is enabled.
* Added -disabledpad launch option to disable default mapping of the
d-pad.
* Updated input device profiles.
1.4.3 (2016-07-22)
* Added debug option to get more information about attached
controllers (available by launching with the argument "-debuginput")
* Updated input device profiles
1.4.2 (2016-07-12)
* Better handling of unrecognized controllers
* Better support for the Steam Controller on Mac
1.4.0 (2016-05-12)
* Four player support!
* New playable character skins
* Difficulty balances
* Automatic support for many controllers (including PlayStation
controllers) with no need to manually remap buttons
* Support for XInput controllers and rumble (Windows only)
* Displays PlayStation button prompts when using PlayStation
controllers
* Better compatibility with non-standard controllers
* Steam Cloud saves are synced cross-platform
* Ability to cap frame rate when vsync is disabled
Signed-off-by: aszlig <aszlig@nix.build>
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This is used for sandboxing and instead of letting all Unity games
access the data of every other Unity game we now restrict it to its own
save directory only.
Signed-off-by: aszlig <aszlig@nix.build>
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Both of these games weren't working at all. Megabyte Punch was
completely broken and the expression wasn't even finished and Lovers In
A Dangerous Spacetime wasn't up to date (unfortunately we can't pin on a
specific version).
Megabyte Punch now also uses callPackage_i686, because it only comes
with a 32 bit binary.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This reverts commit e3f8d28d6be67257d70035d122263f3a35adc438 and my
attempts to mitigate this in 0a50f5fab1abf2e70fd5d7a2dd717c2f2c1b983b
and 3b91f25b37ea709f5c86e38a50061199bbed5341.
Vuizvui is a repository for experimental stuff, but NOT a dumpster. So
please refrain from pushing waste into this repository, like markers for
a failed merge.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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This is a subtree merge of the full nixgames repository including
history. Right now it isn't linked to vuizvui at all but we're going to
do that very soon.
The reason why I'm merging both repositories together is that it's
easier for me to manage updates and also facilitate contributions by
people from the OpenLab.
Another reason to merge it is that we can write more generic functions
for building both, the games and the rest.
Right now the licensing is still the Apache License version 2.0, but
we're going to change it to the vuizvui license as well.
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