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Upstream changelog summarized:
* Switch to DirectSound on Windows.
* Remove iron-on patch link.
* The Hexstabilized Salt puzzle now requires 18 outputs instead of 6.
* Add a new journal issue that is entirely production puzzles.
* Add a hidden option that will hopefully fix some of the sound issues
that were introduced when we rewrote our audio backend.
* Add a new issue to the journal with some "battlefield medicine"
themed puzzles.
* The game's content files are now opened as read-only, which should
hopefully fix some of the antivirus-related crashes some players have
been experiencing.
* Atom spawn/consume effects on glyphs are now cleared when the
simulation is stopped, which should fix a bug causing "ghost atoms" to
linger on the board.
I've made this summary by picking the relevant parts of the upstream
Steam announcement page at:
http://steamcommunity.com/games/558990/announcements
The best part about the changes is that content files are now opened
read-only, so we can finally drop all that patching. This also is the
first time I can say something positive about AV software, so thanks for
bugging Zachtronics into fixing this issue for Nix as well :-)
Signed-off-by: aszlig <aszlig@nix.build>
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