about summary refs log tree commit diff
path: root/pkgs/games/humblebundle/starbound.nix
Commit message (Collapse)AuthorAgeFilesLines
* starbound: Update to version 1.1.1aszlig2016-09-191-7/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The archive format changed back to zip (as it was prior to version 1.1.0) and there is no longer an "update_tilesets" binary in the upstream distribution. Also a few library dependencies have been changed, so it's no longer sufficient to just provide mesa and SDL2 but we now also need to add a few X libraries. Upstream changes: * Make previously captured monsters and previously completed fossils unlock their relevant collectible entries * Pets and fossils will need to be dropped and picked back up as item drops in order to register as collectables * Better handling of status effects applied by weather, e.g. acid rain * Fix bug with Snuffish and Gosmet not being properly added to monster collection * Fix swapped collection entries for Avian and Apex skeleton fossils * Prevent critters captured in previous versions from also being relocatable * Add a few missing recipe unlocks for cooking recipes to relevant items * Add missing documentation for a few new Lua functions Upstream announcement of version 1.1.1 can be found here: http://playstarbound.com/1-1-1-changelog/ Signed-off-by: aszlig <aszlig@redmoonstudios.org>
* pkgs/starbound: Update to version 1.1.0aszlig2016-09-111-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The upstream archive is now a RAR archive, so we need to use unrar instead of unzip. Major upstream changes: * Fishing * Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans) * Added 48 unique fish types to catch * Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod * Collections * New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs * Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved * Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects The full list of upstream changes can be found at: http://playstarbound.com/starbound-1-1-changelog/ Signed-off-by: aszlig <aszlig@redmoonstudios.org>
* pkgs/games: Add Starbound 1.0.5 from HumbleBundleaszlig2016-08-151-0/+327
So far we only had the Steam version of Starbound, but since July 22nd 2016 version 1.0 got released and since then had a few bugfixes already. The Nix implementation here is based on the Steam version but has quite some improvements: Instead of wrapping the Starbound client and server with a shell script which sets up the bootconfig, we now use patchelf to override specific symbols from external libraries and thus can live without supplying a -bootconfig arg. By replacing the sbinit.config in the .rdata section of the binaries with a magic value (13 times the bell character) we can later match the magic value during open() and provide a default bootconfig using a temporary file. Note that it has to be a temporary file instead of fork() and writing to a pipe() because Starbound is using lseek() during parsing of JSON. With all this in place we now have everything Starbound related in $XDG_DATA_HOME/starbound, which is the main reason for doing the preloading in the first place. Starbound without patching expects a file called sbinit.config in the same directory as the executable and even if we'd supply a bootconfig via the -bootconfig arg, we can only have static paths in there, because Starbound doesn't do environment variable expansion within paths in the bootconfig. Another difference to the Steam packaging is that we now produce multiple outputs, the default one plus lib for the preload library and the assets in its own store path. Signed-off-by: aszlig <aszlig@redmoonstudios.org>