| Commit message (Collapse) | Author | Age | Files | Lines |
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The upstream archive is now a RAR archive, so we need to use unrar
instead of unzip.
Major upstream changes:
* Fishing
* Two tiers of fishing rods are now craftable from the Foraging
Table and can be used to fish on ocean planets (including arctic,
toxic and magma oceans)
* Added 48 unique fish types to catch
* Rare fish can give valuable rewards, including reel and lure
upgrades to enhance your fishing rod
* Collections
* New Collections interface tracks various kinds of collectables
including captured pets, figurines, fish, cooking recipes,
fossils, and bugs
* Added the Relocator tool, which allows non-hostile creatures such as
critters, fish, bugs, and farm animals to be moved
* Added friendly Novakid villages including a variety of new
Novakid-themed furniture and objects
The full list of upstream changes can be found at:
http://playstarbound.com/starbound-1-1-changelog/
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Not really a game but a emulator of an imaginary console, so close
enough.
This package uses the dynamically linked pico-8 version, the (probably)
statically linked one had an inexplicable issue with SDL.
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This should make sure it can be evaluated on NixOS versions where the
closure-size branch has not yet been merged.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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So far we only had the Steam version of Starbound, but since July 22nd
2016 version 1.0 got released and since then had a few bugfixes already.
The Nix implementation here is based on the Steam version but has quite
some improvements: Instead of wrapping the Starbound client and server
with a shell script which sets up the bootconfig, we now use patchelf to
override specific symbols from external libraries and thus can live
without supplying a -bootconfig arg.
By replacing the sbinit.config in the .rdata section of the binaries
with a magic value (13 times the bell character) we can later match the
magic value during open() and provide a default bootconfig using a
temporary file.
Note that it has to be a temporary file instead of fork() and writing to
a pipe() because Starbound is using lseek() during parsing of JSON.
With all this in place we now have everything Starbound related in
$XDG_DATA_HOME/starbound, which is the main reason for doing the
preloading in the first place.
Starbound without patching expects a file called sbinit.config in the
same directory as the executable and even if we'd supply a bootconfig
via the -bootconfig arg, we can only have static paths in there, because
Starbound doesn't do environment variable expansion within paths in the
bootconfig.
Another difference to the Steam packaging is that we now produce
multiple outputs, the default one plus lib for the preload library and
the assets in its own store path.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Just tested it a bit but haven't really played it (and probably won't
have time to during the next weeks).
This is the version that got released on 2016-06-02 and it needs a small
preload wrapper because it tries to load assets and other stuff relative
to the current directory. The preloader makes sure that the correct
store path is read instead.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Since the merge of the closure-size branch, the curl binary now is in a
dedicated output ".bin".
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is a subtree merge of the full nixgames repository including
history. Right now it isn't linked to vuizvui at all but we're going to
do that very soon.
The reason why I'm merging both repositories together is that it's
easier for me to manage updates and also facilitate contributions by
people from the OpenLab.
Another reason to merge it is that we can write more generic functions
for building both, the games and the rest.
Right now the licensing is still the Apache License version 2.0, but
we're going to change it to the vuizvui license as well.
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