| Commit message (Collapse) | Author | Age | Files | Lines |
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If we're on a machine with remote builds enabled, we'd like to prefer
not having our login credentials to be pushed on a remote server.
We of course also don't want the actual games to end up on a different
machine, so let's use preferLocalBuild to avoid this.
Unfortunately avoidance is not at any cost, because if we for example
use a different system attribute, it might be built on a remote machine
nevertheless. Ideally there would be something like "forceLocalBuild",
which avoids remote builds at any cost.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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This has been changed in NixOS/nixpkgs@6bf1421f13d667c2997b67728cf777c6,
so let's change it here as well.
Quote from the mentioned commit:
Implement libGL as a symlink package which uses libraries from
libglvnd and headers from Mesa (since ones from libglvnd are
outdated).
Signed-off-by: aszlig <aszlig@nix.build>
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First of all, we need to create another wrapper around the command line
arguments, because Starbound will bail out whenever there is more than
one -bootconfig argument.
In addition, we are now putting in build time information into
$out/etc/sbboot.config so we can easily re-use them, for example for a
NixOS service module.
Also, the hasBootconfigArg is now used for all flavors, because even the
stable version supports that argument already.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Makes it easier for DE users not used to a terminal to start the game.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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While JQ is a beast of its own implementing its own turing complete
language, it *is* certainly useful and better than sed to replace path
values.
Now we have a new bootOverrides attribute set, which is converted into
JSON and then merged with the original sbboot.config by JQ at the time
we're setting up the XDG_DATA_HOME directory.
The reason this is necessary is that we can't use environment variables
directly in the boot configuration of Starbound, so we need to write the
boot configuration at initialization time with the absolute paths to
XDG_DATA_HOME.
Another change here is that we now reference the upstream store path
directly instead of copying over almost everything to our build result.
This has the advantage that we have fewer duplication and thus fewer
disk I/O while building.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Currently this is not useful for anything but just a placeholder because
currently the depot downloader isn't able to pick from a particular
branch but only fetches based on the manifest ID.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This also fixes the date for the stable version, so that it closer
matches the steamdb entry.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is a subtree merge of the full nixgames repository including
history. Right now it isn't linked to vuizvui at all but we're going to
do that very soon.
The reason why I'm merging both repositories together is that it's
easier for me to manage updates and also facilitate contributions by
people from the OpenLab.
Another reason to merge it is that we can write more generic functions
for building both, the games and the rest.
Right now the licensing is still the Apache License version 2.0, but
we're going to change it to the vuizvui license as well.
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