| Commit message (Collapse) | Author | Age | Files | Lines |
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Just tested it a bit but haven't really played it (and probably won't
have time to during the next weeks).
This is the version that got released on 2016-06-02 and it needs a small
preload wrapper because it tries to load assets and other stuff relative
to the current directory. The preloader makes sure that the correct
store path is read instead.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Since the merge of the closure-size branch, the curl binary now is in a
dedicated output ".bin".
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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First of all, we need to create another wrapper around the command line
arguments, because Starbound will bail out whenever there is more than
one -bootconfig argument.
In addition, we are now putting in build time information into
$out/etc/sbboot.config so we can easily re-use them, for example for a
NixOS service module.
Also, the hasBootconfigArg is now used for all flavors, because even the
stable version supports that argument already.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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New we can reference the games using pkgs.vuizvui.games.*, although game
configuration currently still resorts to using ~/.config/nixgames.nix if
there is no nixpkgs.config.vuizvui.games set. In this vein, this should
also avoid Hydra to try to build those games, because those aren't
publicly available for free.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Makes it easier for DE users not used to a terminal to start the game.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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While JQ is a beast of its own implementing its own turing complete
language, it *is* certainly useful and better than sed to replace path
values.
Now we have a new bootOverrides attribute set, which is converted into
JSON and then merged with the original sbboot.config by JQ at the time
we're setting up the XDG_DATA_HOME directory.
The reason this is necessary is that we can't use environment variables
directly in the boot configuration of Starbound, so we need to write the
boot configuration at initialization time with the absolute paths to
XDG_DATA_HOME.
Another change here is that we now reference the upstream store path
directly instead of copying over almost everything to our build result.
This has the advantage that we have fewer duplication and thus fewer
disk I/O while building.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Currently this is not useful for anything but just a placeholder because
currently the depot downloader isn't able to pick from a particular
branch but only fetches based on the manifest ID.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This also fixes the date for the stable version, so that it closer
matches the steamdb entry.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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We already cover that by the main project so we don't need to go by two
different licenses.
I've asked @layus whether the license change would be okay for his
contributions and he agreed:
https://github.com/aszlig/nixgames/pull/1#issuecomment-174551671
Other than that I'm the only author of every other commit and I
obviously agree as well :-)
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This is a subtree merge of the full nixgames repository including
history. Right now it isn't linked to vuizvui at all but we're going to
do that very soon.
The reason why I'm merging both repositories together is that it's
easier for me to manage updates and also facilitate contributions by
people from the OpenLab.
Another reason to merge it is that we can write more generic functions
for building both, the games and the rest.
Right now the licensing is still the Apache License version 2.0, but
we're going to change it to the vuizvui license as well.
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