| Commit message (Collapse) | Author | Age | Files | Lines |
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pkgs.haskellPackages.gopher-proxy
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This still doesn't build yet because libsForQt5.vlc is failing right
now. But at least it should evaluate until I've got time to fix the
build properly.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This fixes the attributes accordingly to the following two upstream
commits:
* NixOS/nixpkgs@f21d4d00152726c02f870cb20faba4aca18ef49a
* NixOS/nixpkgs@8eb4d2afbc1d61d316073f25f5885a46ccb37ea2
The first renames desktopManager.kde5 to desktopManager.plasma5 and the
second one removes the kde5 attribute from the top-level packages set
and puts applications in kdeApplications instead.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Patches for a nicer upload interface were added.
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Upstream changes:
* Fix a bug causing frequent save file corruption on Windows after
power loss
* Fix generated monsters not using their special attacks
* Fix kill achievements not unlocking properly
* Fix several materials being erroneously tillable or tilling with the
wrong tile mod
* Fix a dungeon piece in underwater Hylotl cities occasionally failing
to place
* Fix a dungeon piece in ice vaults occasionally failing to place
* Fix airship dungeon sometimes spawning without a clue object
* Fix Dreadwing not properly dying when killed with Doomcannon
* Fix Mazebound64 game
* Disable Outpost return gate to prevent several potential exploits
* Miscellaneous bug fixes
* Santa has gone ho ho home, to return another Christmas!
URL: http://playstarbound.com/starbound-1-2-2-changelog/
Tested using the games.starbound test on x86_64-linux.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Upstream changes:
* Update bundled steam api
* Various fixes to the ancient vault dungeon
* Fix chat tabs not being clickable
* Fix a potential threading issue related to steam p2p networking
* Allow players to repeat the quest to unlock the vaults in multiple
universes. Fixes an edge case where doing the quest on a server would
make you unable to unlock the key trader in single player, and vice
versa.
* Fix issue where non-vault mission worlds would not reset after
leaving
* Make adjustments to texture atlasing to resolve certain framerate
issues related to using larger texture sizes
* Add "limitTextureAtlasSize" option in starbound.config to manually
limit texture atlas sizes. Should only necessary for video cards
significantly below the minimum requirements.
URL: http://playstarbound.com/starbound-1-2-1-changelog/
Tested using the games.starbound test on x86_64-linux.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Major upstream changes are:
* Ancient Vaults: Players who have completed the main storyline can
visit a mysterious trader on the Outpost who will send them on a
quest to activate and enter the Ancient Gateways found floating in
some systems These gateways provide access to Ancient Vaults:
challenging procedural dungeons left by the ancients, filled with
dangerous guardians (including procedural bosses!) and fantastic lost
technologies.
* Terraforming: Using powerful devices acquired from the Ancient Vaults
along with a new Essence currency, you can now transform regions or
whole planets into entirely different biomes Terraformers can be used
to expand a region across a planet’s surface, replacing natural
blocks, objects and plant life, and eventually changing the type of
the planet itself Microformers are consumable single-use terraformers
which provide even more region types to add to your worlds.
* Weapon Upgrades: Use the ancient anvil available at the end of
Ancient Vaults and spend Essence to upgrade your outdated legendary
weapons, opening up many new options for endgame combat styles
* Elemental Damage: Monsters now have resistance and weakness to
elemental damage types, making your choice of weapons more important
than ever
* Holiday Spirit: Celebrate the holidays with the variety of festive
items bought from Space Santa at the Outpost!
The full changelog can be found at:
http://playstarbound.com/starbound-vault-update/
Tested using the games.starbound NixOS test.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Doesn't build since quite a while, so let's mark it as broken until
someone either fixes it or removes it entirely.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch, @sternenseemann
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Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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As mentioned in the previous commit, kernel patches from
boot.kernelPatches are added to the kernel package via .override.
Unfortunately, .override overrides the function arguments of the
expression referenced from callPackage, so having the patches inside the
package expression itself will discard those patches once there is an
override.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This reverts commit e27c4cdfbe994a259b77cb4f71c1746552f639f3.
I was wrong about this patch being applied upstream, but it turns out
that somehow both of these patches are opplied twice, so we'll need to
deduplicate the patch list or even better not introduce these duplicates
in the first place.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The patch doesn't apply because it is already included upstream.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This includes a small patch coming from NixOS/nixops#508 for fixing
peer-to-peer tunneling for kernel versions >= 4.5.
In addition, I'm patching out the Python sqlite3 module as this also
doesn't exist anymore since
NixOS/nixpkgs@bee439207bd729eee0bf5dcae5be44320cee45cd.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Removed in NixOS/nixpkgs@b3f7d626c164ae591a067f78bfcbb06fc3a588b9.
We are currently stuck in 4.7 with the T100HA because of this upstream
bug:
https://bugs.freedesktop.org/show_bug.cgi?id=97529
So let's bring back the expression for Linux 4.7 until there is time for
debugging the mentioned bug.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This now should reflect "all things kernel" and thus could not only
contain patches but other things. If we have so many patches that it
makes sense to namespace them further, we can still use kernel/patches
for that purpose which is way better than "kpatches".
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Follow up to 65c8919d0da4494786ee28fef6da97ac59fcee1a.
Another attribute that is now gone since
NixOS/nixpkgs@bee439207bd729eee0bf5dcae5be44320cee45cd.
However, I've tested evaluation on the package this time.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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It seems (haven't really tested) that since
NixOS/nixpkgs@bee439207bd729eee0bf5dcae5be44320cee45cd using bsddb is no
longer necessary and built in into Python.
I haven't tested whether this is true or not, but the attribute is gone
so let's make sure that the expression evaluates for now.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Right now the linking process with wineg++ fails on 64bit and I
currently don't have time to properly look into why this happens.
Another workaround would be to just use patchelf to fix the errors
afterwards, but in the end everything except dwb has to be 32bit anyway.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Since the version bump of wineStaging, stuff like mono and gecko are
included when creating a new wineprefix. We can avoid this by overriding
DLLs using "mscoree,mshtml=".
In addition to that, we now use wineMinimal instead of the wineStaging
attribute from nixpkgs so that we really have as few options compiled in
as possible, especially because we really don't need them for the
plugin.
This trims down the closure size by a few hundred megabytes.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This reverts commit e3f8d28d6be67257d70035d122263f3a35adc438 and my
attempts to mitigate this in 0a50f5fab1abf2e70fd5d7a2dd717c2f2c1b983b
and 3b91f25b37ea709f5c86e38a50061199bbed5341.
Vuizvui is a repository for experimental stuff, but NOT a dumpster. So
please refrain from pushing waste into this repository, like markers for
a failed merge.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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I experimented with them, but they didn’t lead to a nice solution.
Sorry for breakage @aszlig.
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This actually fixes the build of libjreen against Qt 5.6, the rest of
the dependencies work fine with Qt 5.6.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Regression introduced in e0abe1dbbda54c1f048b5d38df05e1a3289216a6.
This causes the evaluation to fail since 5 days now, so I'm commenting
it out until @Profpatsch has either provided the expressions or removed
the callPackage references.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Cc: @Profpatsch
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A script to display current time & battery.
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Since 771ed59b48bc1257439b4529426cc9047aebc27b, there is no top-level
attribute anymore, so let's fix this.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The archive format changed back to zip (as it was prior to version
1.1.0) and there is no longer an "update_tilesets" binary in the
upstream distribution.
Also a few library dependencies have been changed, so it's no longer
sufficient to just provide mesa and SDL2 but we now also need to add a
few X libraries.
Upstream changes:
* Make previously captured monsters and previously completed fossils
unlock their relevant collectible entries
* Pets and fossils will need to be dropped and picked back up as item
drops in order to register as collectables
* Better handling of status effects applied by weather, e.g. acid rain
* Fix bug with Snuffish and Gosmet not being properly added to monster
collection
* Fix swapped collection entries for Avian and Apex skeleton fossils
* Prevent critters captured in previous versions from also being
relocatable
* Add a few missing recipe unlocks for cooking recipes to relevant
items
* Add missing documentation for a few new Lua functions
Upstream announcement of version 1.1.1 can be found here:
http://playstarbound.com/1-1-1-changelog/
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The upstream archive is now a RAR archive, so we need to use unrar
instead of unzip.
Major upstream changes:
* Fishing
* Two tiers of fishing rods are now craftable from the Foraging
Table and can be used to fish on ocean planets (including arctic,
toxic and magma oceans)
* Added 48 unique fish types to catch
* Rare fish can give valuable rewards, including reel and lure
upgrades to enhance your fishing rod
* Collections
* New Collections interface tracks various kinds of collectables
including captured pets, figurines, fish, cooking recipes,
fossils, and bugs
* Added the Relocator tool, which allows non-hostile creatures such as
critters, fish, bugs, and farm animals to be moved
* Added friendly Novakid villages including a variety of new
Novakid-themed furniture and objects
The full list of upstream changes can be found at:
http://playstarbound.com/starbound-1-1-changelog/
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Let's use the new upstream qt5.qtkeychain attribute instead of
overriding it on our own, introduced in:
NixOS/nixpkgs@1187b00e5872c8b65919158f2f908efb29117649
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Not really a game but a emulator of an imaginary console, so close
enough.
This package uses the dynamically linked pico-8 version, the (probably)
statically linked one had an inexplicable issue with SDL.
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Since NixOS/nixpkgs@b6c204f substituting a file which doesn't exist will
fail and the preFixup phase tries to substitute something in the
"install-dependency" script, which doesn't exist here in vuizvui (we're
using a later version directly from upstream Git).
I'm suppressing this simply by null'ing out the preFixup phase instead
of fixing this properly because I'm not going to stay at this bank for a
very long time.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Ugh! I haven't looked at the source code of this library before, but I'm
glad I'm not using it for anything serious (who'd want to use *any* Java
application for serious things anyway).
Those patches fix only a few printf-related overflows, so it's only the
tip of the iceberg I don't really want to uncover X-D
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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I've also simplified the Nix expression a bit using the exact names from
the upstream URL instead of using antiquotations, because it's easier to
copy & paste them.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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A script that executes a nice STACKENBLOCKEN into the air.
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This should make sure it can be evaluated on NixOS versions where the
closure-size branch has not yet been merged.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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The top-level package doesn't exist anymore and has been removed in
NixOS/nixpkgs@11d1fdfd8bf5411218571ef9fb9441705b23c459.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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So far we only had the Steam version of Starbound, but since July 22nd
2016 version 1.0 got released and since then had a few bugfixes already.
The Nix implementation here is based on the Steam version but has quite
some improvements: Instead of wrapping the Starbound client and server
with a shell script which sets up the bootconfig, we now use patchelf to
override specific symbols from external libraries and thus can live
without supplying a -bootconfig arg.
By replacing the sbinit.config in the .rdata section of the binaries
with a magic value (13 times the bell character) we can later match the
magic value during open() and provide a default bootconfig using a
temporary file.
Note that it has to be a temporary file instead of fork() and writing to
a pipe() because Starbound is using lseek() during parsing of JSON.
With all this in place we now have everything Starbound related in
$XDG_DATA_HOME/starbound, which is the main reason for doing the
preloading in the first place.
Starbound without patching expects a file called sbinit.config in the
same directory as the executable and even if we'd supply a bootconfig
via the -bootconfig arg, we can only have static paths in there, because
Starbound doesn't do environment variable expansion within paths in the
bootconfig.
Another difference to the Steam packaging is that we now produce
multiple outputs, the default one plus lib for the preload library and
the assets in its own store path.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This fixes the build for Tomahawk because some of these dependencies
were already refactored in upstream <nixpkgs> and hence we can simply
specify the dependencies directly.
Alongside of this, I've broken out some of the buildInputs into
nativeBuildInputs, so this will stay safe for cross compilation.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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This reverts commit 267b8363695190f2d0834892b4b1159d7918d447.
Issue NixOS/nixpkgs#15498 is already fixed upstream, so this ugly
workaround isn't needed anymore.
Signed-off-by: aszlig <aszlig@redmoonstudios.org>
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