| Commit message (Collapse) | Author | Age | Files | Lines |
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Updating to latest master fixes one of the most annoying theming issue
where the chat message input box text will turn black on dark background
for my custom Qt theme.
There are also quite a lot of fixes in master (which is still
unreleased), which we want to have as well.
Signed-off-by: aszlig <aszlig@nix.build>
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Lots of changes have been introduced in version 1.7.6, so here is a
small summary:
* New "The Hero's Journey" mode, which allows to discover the
abilities of each hero along with challenges and puzzles.
* Three new heroes: Djaan-Khe, Zephyr, Violet
* Challenge mode has been removed (replaced by "The Hero's Journey").
* Guest Edition has been removed.
The full changelog can be found here:
http://www.sombr.com/pub/SIG/changelog/
While Invisigun Heroes in general went pretty smooth when it comes to
packaging on our side, this time unfortunately we needed to patch
something.
There is now a new "config.json", which is written inside the game's
data directory. Of course, since the data directory resides in the Nix
store, I've relocated the file to be written into the the config
directory ($XDG_CONFIG_HOME/unity3d/Sombr Studio/Invisigun Reloaded) of
the game.
Note that the config directory has also changed from "Invisigun Heroes"
to "Invisigun Reloaded", so if you don't want to play the old version,
you can delete the "Invisigun Heroes" directory.
Signed-off-by: aszlig <aszlig@nix.build>
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This is something I encountered in Invisigun Heroes, where there is a
virtual FileManagerAdapter class, which then gets bound to either the
Desktop variant or any of the other ones.
Since we always use the full path of the corresponding type/object, just
adding the Callvirt to the opcodes we patch shouldn't interfere with any
other games we patch that way and using an extra subcommand just for the
Callvirt case would only add additional boilerplate for no additional
benefits.
Signed-off-by: aszlig <aszlig@nix.build>
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rlwrap has to do magic recognition, which breaks in most cases.
We can just print a prompt before the first and after each consecutive
command. Seems to work wonderfully.
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Forgot the cat after I added forstdin.
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In some cases (especially with `runblock`), the arguments need to be
accessible as environment variables, so we need a way to pass that to
execline.
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The hackage (and thus nixpkgs) version is sadly very much outdated.
Luckily, Justin Woo provides the statically linked binaries from the
upstream project.
This won’t work for patches or using the library, but at the moment
it’s okay.
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- Add argument for which host to bind against.
- Add argument to specify where the root address should be
redirected to (if at all)
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This makes ./foo work.
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Initial code that fetches a youtube playlist (from ID) and converts it
to an rss feed.
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This has been upstreamed to nixpkgs proper, as a C wrapper script, in
https://github.com/NixOS/nixpkgs/pull/71357
So we don’t even need bash to run execline anymore :P
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It previously copied nixpkgs to the store, because a `toString` was
missing.
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`runCommandLocal` was added to nixpkgs in
https://github.com/NixOS/nixpkgs/pull/74642
to speed up trivial `runCommand` derivations by always building them
locally. We have a few places where that’s good to use.
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If we sandbox each run of our youtube-dl script inside of the UCSPI
TCP server, we get a temporary directory “for free”, plus guarantees
that the files are cleaned up after the process exits.
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EXECLINE_STRICT does not apply to the `execlineb` command itself, so
we don’t get any errors if the nesting is incorrect. `-W` does set it
for `execlineb` however.
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Small sandboxing utility, which unshares the filesystem via
user-namespaces and can optionally bind-mount existing paths into the
sandbox.
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Minimal PoC of a small application which can download and convert a
youtube video with youtube-dl and then serve it via HTTP.
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This probably needs a bit of refinement when it comes to indentation,
but at least we get proper syntax highlighting, which is the main point
here.
Signed-off-by: aszlig <aszlig@nix.build>
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Introduced in commit e9975c9a39cb4e654d9132de4b952f51174a0926.
The write-execline.nix file is inside the execline/ directory but the
import doesn't reflect that, so since there isn't any write-execline.nix
in other locations, I assume that this is what the author actually
intended.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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similar to writeScript, but writes an execline instead. Should be
upstreams to `lib.writers` sometimes.
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A simple way to reference binary paths in an attribute set without
string interpolations everywhere.
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This adds the latest release of "Baba Is You", a puzzle video game.
Since I do not own this game, I can't test whether it's working, but the
Nix expression overall doesn't look controversial, so I'm merging
anyway.
Thanks to @layus for the contribution.
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Both were contributed by @layus, thanks a lot :-)
While there are a few other pull requests pending, these two games are
Unity3d based and thus quite non-controversal.
I don't own these games, so I can't test whether they actually work.
Merges: #25
Merges: #26
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The way GOG embeds recaptcha has changed a while ago and it's now
embedded via additional JavaScript which no longer directly contains
"google.com/recaptcha", because it is now contained within an iframe.
Fortunately, the fix is relatively easy, because everything else is
still implemented in the same way, we just need to match portions of
that JavaScript code.
I also fixed up the Qt plugin path for the captcha prompt if a newer
nixpkgs revision is used, where we have wrapQtAppsHook.
Signed-off-by: aszlig <aszlig@nix.build>
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HumbleBundle has introduced a new guard code, which is sent to the email
address of the account owner after the captcha has been solved.
Unfortunately, the humblebundle-python[1] library is no longer
maintained and there are no forks with fixups. In addition, the code of
the library is sub-par and also doesn't support Python 3.
So I added a patch containing a _very_ dirty fix to include the guard
code during the login procedure for now until we have decided to either
go with the existing library and fork it or use another library or
implement it ourselves, since we only use a tiny fraction of the HB API.
I also fixed up the Qt plugin path for the captcha prompt if a newer
nixpkgs revision is used, where we have wrapQtAppsHook.
One downside of the guard code is that we get prompted for it _every_
time we download something, which might be annoying, but at least it's
better than not working at all.
Signed-off-by: aszlig <aszlig@nix.build>
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