| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixed for newer cow versions
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This is now on par with the original script in
https://github.com/Profpatsch/dotfiles/blob/a25c6c419525bef7ef5985f664b058dc9eb919e9/scripts/scripts/xdg-open
Eventually it should probably migrate away from a generated bash
script, but for now it’s fine.
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Like a normal `import`, but for dhall files. `importDhall2` can
additionally handle dependencies and additional source files, though
the interface is not stable yet.
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The import list of list.go has changed upstream, so the rebase of this
patch doesn't change anything in its functionality but just makes sure
that it applies against gopass version 1.9.0.
Signed-off-by: aszlig <aszlig@nix.build>
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This is quite useful in CSS files and others to directly highlight the
colours in the actual colour value rather than with the generic colour
of the syntax file.
To make sure we don't break the after/syntax files for Haskell and HTML,
I also changed the way we install those files in the output directory so
that if a file already exists, it is appended to rather than
overwritten.
Signed-off-by: aszlig <aszlig@nix.build>
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We essentially only want to have the ftdetect and syntax files,
everything else is just cruft that is not in any way related to Vim.
Ideally we want to do a whitelist approach instead of the "remove
everything unneeded" we're doing right now, but since I don't want to
refactor the whole Vim expression I'll leave it the dirty[TM] way.
Signed-off-by: aszlig <aszlig@nix.build>
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More up to date version is available via nixpkgs
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* Fix couple of build errors with more recent packages
* switch build system to dune
* clean up package
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Since the player's nick name is retrieved via Steam we don't get any
nick name via the DRM-free version.
To cope with this, the nick name is now determined by looking at the
INVISIGUN_NICKNAME and USER if the former is not defined. If people
don't want their local user name to be displayed to others, there is a
setting in the options menu to disable this behaviour.
The reason why I patched the call to Tools::FilterText (which is used
sanitise the nick name) instead of a more specific one is because the
more specific one is optimized out in the build:
IL_0000: ldarg.0
IL_0001: call string class Tools::'?????????'(valuetype '?????????')
IL_0006: call string class Tools::FilterText(string)
IL_000b: ret
So the only way to patch out the call in IL_0001 would be to use
addresses/offsets, which is bound to break in the next upstream version.
However, since the output is essentially wrapped in Tools::FilterText, I
decided to patch that one instead and we simply throw away the argument.
Signed-off-by: aszlig <aszlig@nix.build>
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Filesystem sandbox around zoom-us.
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Upstream changes for version 1.8.1:
* IRIS: Fixed crash involving dash on Stage 6
* EPI: Fixed cluster shots spawning at real Epi's location when
hitting ghost Epi
* CONTROLS: Fix loss of subsequent control if pause menu is open when
a round ends online
Upstream changes for version 1.8.0:
* UI: Any player can control or skip instant replays after the first
full viewing
* UI: Lab hero menu starts with your current hero selected
* INPUT: More accurate movement tapping when standing still
* UI: Minor localization edits
* UI: Pixel alignment visual fix on game mode selector buttons
* UI: Fixed player selectors sometimes not showing ability text when
you first join in
* EPI: Fixed cluster shots hitting ghost Epi instead of real Epi when
they occupy the same tile
* EPI: Fixed shield showing for one frame on real Epi when toggling
off ghost Epi
* DJAAN-KHE: Fixed being able to trap players when they are in respawn
invincibility time
* DJAAN-KHE: Fixed footsteps/surface FX triggering when laying traps
* GAME: Fixed sometimes not being able to fire when standing in same
position as a dead player
* GAME: Fixed edge case that could prevent players from respawning in
sudden death situations
* GAME: Fixed edge case where security cameras would fail to rotate
towards some corners
I also changed the screenshot path to use "$XDG_DATA_HOME/Invisigun
Reloaded", since this is the new location of the "Reloaded" update which
I didn't yet fix.
Signed-off-by: aszlig <aszlig@nix.build>
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A few bugs are still remainaing, but it can recognize when files
should be completed for example.
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The haskellPackages attribute is actually part of the package scope
inside pkgs.profpatsch and thus the evaluation fails with the following
error:
attribute 'vuizvui' missing, at .../pkgs/profpatsch/default.nix:176:20
Referencing the attribute directly from within the recursive attribute
set fixes the evaluation error and building dhall-flycheck also
succeeds.
Signed-off-by: aszlig <aszlig@nix.build>
Cc: @Profpatsch
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It’s the easiest way to get recent statically compiled dhall
executables.
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For some reason which I haven't been able to debug yet, the legacy SSH
remote store protocol is way faster when it comes to copying files.
To cope with this for now, we now use the legacy protocol for copying
and the new protocol for the actual remote build.
Signed-off-by: aszlig <aszlig@nix.build>
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When getting an incoming file transfer, Psi has crashed a while ago and
I unfortunately don't remember the exact details. However, since those
stanzas are going to be re-delivered every time we start Psi again, I'd
like to debug this in an isolated environment rather than being more or
less forced to stay unavailable (especially annoying if someone is
trying to send a file and then you stay offline for hours).
So until I get to debugging this and ideally also test this in an
automated fashion, I'll disable it for now since I'm not using Jingle
sessions at the moment.
Signed-off-by: aszlig <aszlig@nix.build>
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Updating to latest master fixes one of the most annoying theming issue
where the chat message input box text will turn black on dark background
for my custom Qt theme.
There are also quite a lot of fixes in master (which is still
unreleased), which we want to have as well.
Signed-off-by: aszlig <aszlig@nix.build>
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Lots of changes have been introduced in version 1.7.6, so here is a
small summary:
* New "The Hero's Journey" mode, which allows to discover the
abilities of each hero along with challenges and puzzles.
* Three new heroes: Djaan-Khe, Zephyr, Violet
* Challenge mode has been removed (replaced by "The Hero's Journey").
* Guest Edition has been removed.
The full changelog can be found here:
http://www.sombr.com/pub/SIG/changelog/
While Invisigun Heroes in general went pretty smooth when it comes to
packaging on our side, this time unfortunately we needed to patch
something.
There is now a new "config.json", which is written inside the game's
data directory. Of course, since the data directory resides in the Nix
store, I've relocated the file to be written into the the config
directory ($XDG_CONFIG_HOME/unity3d/Sombr Studio/Invisigun Reloaded) of
the game.
Note that the config directory has also changed from "Invisigun Heroes"
to "Invisigun Reloaded", so if you don't want to play the old version,
you can delete the "Invisigun Heroes" directory.
Signed-off-by: aszlig <aszlig@nix.build>
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This is something I encountered in Invisigun Heroes, where there is a
virtual FileManagerAdapter class, which then gets bound to either the
Desktop variant or any of the other ones.
Since we always use the full path of the corresponding type/object, just
adding the Callvirt to the opcodes we patch shouldn't interfere with any
other games we patch that way and using an extra subcommand just for the
Callvirt case would only add additional boilerplate for no additional
benefits.
Signed-off-by: aszlig <aszlig@nix.build>
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rlwrap has to do magic recognition, which breaks in most cases.
We can just print a prompt before the first and after each consecutive
command. Seems to work wonderfully.
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Forgot the cat after I added forstdin.
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In some cases (especially with `runblock`), the arguments need to be
accessible as environment variables, so we need a way to pass that to
execline.
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The hackage (and thus nixpkgs) version is sadly very much outdated.
Luckily, Justin Woo provides the statically linked binaries from the
upstream project.
This won’t work for patches or using the library, but at the moment
it’s okay.
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- Add argument for which host to bind against.
- Add argument to specify where the root address should be
redirected to (if at all)
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This makes ./foo work.
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