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* games/crosscode: Update to version 1.3aszlig2020-07-281-2/+2
| | | | | | | | | | | | | | | | This adds a new exclusive PC version quest, which is accessible in the end game (after you acquired the Meteor Shade) and can be found in Ba'kii Kum. Version 1.3.0 additionally adds new combat attacks for certain (later) party members that were lacking in that regard. There are also tons of smaller changes under the hood for the upcoming DLC. Full upstream announcement: https://www.radicalfishgames.com/?p=6983 Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/profpatsch.de: minor improvements to talkie textsProfpatsch2020-07-191-4/+4
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* pkgs/profpatsch.de: add key.ascProfpatsch2020-07-192-0/+944
| | | | It’s referenced in id.txt, but I forgot to add it.
* pkgs/profpatsch.de: add updated talkiesProfpatsch2020-07-183-45/+163
| | | | | | I’ve been expanding the list somewhat, it’s time to put them on the website. Moves them into a separate file, which was easier than expected.
* pkgs/profpatsch.de: prevent favicon requestsProfpatsch2020-07-181-0/+7
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* pkgs/profpatsch.de: update id.txtProfpatsch2020-07-181-23/+21
| | | | | | | - Add Paris as location - bump date - Change XMPP account to headcounter.org - clearsign
* pkgs/profpatsch.de: add preloading directivesProfpatsch2020-07-182-1/+16
| | | | | | Those tell the browser that it’s going to need them later, even it hasn’t found them yet (e.g. the fonts can only be found after loading the CSS).
* games/gog: Add Baldur's Gate I and IIaszlig2020-07-123-0/+133
| | | | | | | | | | | | | | Both are the enhanced edition from GOG. Packaging is mostly straightforward, although I had to use patchelf with a custom patch, since while --remove-needed removes the DT_NEEDED entries from the ELF it doesn't however remove the corresponding entries in the .gnu.version_r section. The reason why I did this is because we really should not need Expat and OpenSSL, because they're only used by the XMPP portions of the statically linked libjingle. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs: Update easy-dhall-nix to latest masteraszlig2020-07-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I'm not familiar with the "easy-dhall-nix" project, but the repository is imported into Vuizvui via import-from-derivation. While this by itself is not a big issue (apart from contributing hugely to evaluation time, we're already at around an hour), the "dhall-nix" derivation is in turn imported again via importDhall, so whenever something breaks with dhall-nix, our evaluation will break as well. Unfortunately, something is broken right now: building '/nix/store/c363947v9qk287d07qj2kpj60rmzwalj-dhall-nix-1.1.14-x86_64-linux.tar.bz2.drv'... trying https://github.com/dhall-lang/dhall-haskell/releases/download/1.32.0/dhall-nix-1.1.14-x86_64-linux.tar.bz2 % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 648 100 648 0 0 2592 0 --:--:-- --:--:-- --:--:-- 2581 100 2255k 100 2255k 0 0 1639k 0 0:00:01 0:00:01 --:--:-- 6287k hash mismatch in fixed-output derivation '/nix/store/yhls1ffnvp1nbjsm0xr3l1z6j6x4waqh-dhall-nix-1.1.14-x86_64-linux.tar.bz2': wanted: sha256:1j32jf0is0kikfw7h9w3n8ikw70bargr32d1cyasqgmb7s7mvs1c got: sha256:1qs5p05qfk5xs1ajwyhn27m0bzs96lnlf3b4gnkffajhaq7hiqll cannot build derivation '/nix/store/aj5ag721b9gm4an6yxh2ljg19ixg4alv-dhall-nix-simple.drv': 1 dependencies couldn't be built The reason why this happens is because GitHub's tarballs are not deterministic and whenever GitHub changes something in the way these are generated, we get a hash mismatch. For exactly that reason, the fetchFromGitHub wrapper in nixpkgs uses fetchzip instead of fetchurl, so that file ordering in the archive doesn't matter. Unfortunately, the upstream project still uses fetchurl, but since the URLs and hashes have changed due to a bump to Dhall version 1.33.1, I've choosen to switch to latest master instead of monkeypatching via extraPostFetch. With this bandaid, we shouldn't run into a hash collision until either the next GC or until the upstream project has switched to either fetchFromGitHub or fetchzip. Signed-off-by: aszlig <aszlig@nix.build> Cc: @Profpatsch, @justinwoo
* pkgs/profpatsch: ascii-fy toc.txtProfpatsch2020-07-061-3/+3
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* pkgs/profpatsch.de: add toc.txtProfpatsch2020-07-063-2/+14
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* pkgs/profpatsch/xdg-open: Prepare decoding http urlsProfpatsch2020-07-064-2/+206
| | | | | | | | | I want to be able to open http(s) links that are e.g. images directly in the right application. Aka web urls should be transparent, instead of always opening everthing in the browser. This adds some silly ways of connecting to the server and parsing out the headers, in order to fetch the content-type.
* pkgs/profpatsch/netencode: Encode into U instead of TProfpatsch2020-07-062-47/+43
| | | | | | | | This is an experiment about whether we can get away with using the non-recursive version by default. The U::Record variant uses a Vec instead of a HashMap by default, to make encoding from lists easier, and keep the ordering as given.
* pkgs/profpatsch: remove record-get from profpastch.deProfpatsch2020-07-061-7/+0
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* pkgs/profpatsch/xdg-open/mini-url: envvar instead of substituteProfpatsch2020-07-063-256/+15
| | | | | | | | It’s a lot simpler to just export the parsed attribute as envvars. Remove the substitute stuff (it already went into the el_substitute lib anyway) and replace the xpathexec0 code with the function from the el_exec lib.
* pkgs/profpatsch/xdg-open: add mini-urlProfpatsch2020-07-063-2/+396
| | | | | A small parser for http/https URLs. Substitutes host/port/path in argv.
* pkgs/profpatsch: move record-get to netencodeProfpatsch2020-07-063-3/+12
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* pkgs/sternenseemann/logbook: reflect angstrom update in nixpkgssternenseemann2020-07-011-3/+0
| | | | https://github.com/NixOS/nixpkgs/commit/2c616aa63895f064ac1b1332a8cf9e7ae3ddbb44
* pkgs/profpatsch/profpatsch.de: fetch webfontsProfpatsch2020-06-294-63/+110
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* pkgs/profpatsch: (fix) export websiteStaticProfpatsch2020-06-291-0/+6
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* pkgs/profpatsch: export toNetstring from the toplevelProfpatsch2020-06-292-7/+5
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* pkgs/profpatsch: add static build of profpatsch.deProfpatsch2020-06-297-0/+965
| | | | | | | | This was previously located verbatim on my webserver. Since `df.eu` thought it was a good idea to unilaterally cancel it when I moved my domain, it is now a good idea to nixify what was there.
* pkgs/profpatsch/execline: change el_semicolon to only read one argProfpatsch2020-06-291-37/+80
| | | | | | | | | | | | | | | The C implementation of el_semicolon in execline only reads one argument at a time and returns an index into the rest of argv. This makes sense for the usual application of programs using it, which is just reading a few arguments and a block or two, and then executing into `prog`. `prog` could be anything really, including additional blocks. The new `el_semicolon_full_argv` function exports the previous behaviour of parsing the whole thing. As a nice side-effect, we return the rest of argv in-place.
* pkgs/profpatsch/execline: add el_exec and el_substituteProfpatsch2020-06-286-20/+285
| | | | | | | | | | | el_exec: wraps the various execve wrappers in skalib that are useful for writing execline-like utils. currently only `xpathexec0` is supported, which execs into the argv you give it or errors with the right error if file not found. el_substitute: execline argv substitution! Wraps the execline function, so it will behave exactly the same as the existing execline utils, like `importas`.
* pkgs/profpatsch/execline/el_semicolon: mark empty blocks as blocksProfpatsch2020-06-271-5/+10
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* pkgs/profpatsch/netencode: add a netencode.nix to generate netencodeProfpatsch2020-06-272-0/+51
| | | | | We can define a more or less complete generator in less than 50 lines of nix. Nice.
* pkgs/profpatsch/netencode: actually enable parsing the binary typeProfpatsch2020-06-271-0/+2
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* pkgs/profpatsch/netencode: add binary typeProfpatsch2020-06-262-3/+47
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* sandbox: Use closureInfo for getting runtime depsaszlig2020-06-231-25/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A while ago[1], @Profpatsch added this comment above the definition of the $runtimeDeps variable: # Reads the dependency closures and does ? something? TODO: explain I just recently (yesterday as of the date of this commit) found out about that comment by accident. While this should probably be better of as an issue instead, the comment does have a point, since not everybody enjoys reading/writing sed expressions. In a nutshell, what the implementation actually does is parsing the output of the files generated by exportReferencesGraph. At the time of writing the implementation, we didn't have a JSON-based interface in Nix for doing the same, nor did we have something like pkgs.closureInfo. There was only a small Perl script[2], which did something like this, but given that it can be easily done via sed, I opted to instead use the latter. Nevertheless however, using closureInfo is not only more concise in its implementation, it also makes our implementation much more concise as well and also obvious on what we're doing here. [1]: 09dc1d8ad625b9a1d5b89593b184d316837ba1cc [2]: https://github.com/NixOS/nixpkgs/blob/8747190024205a5a3534b4e9a18dbaf3f3ee7b39/pkgs/build-support/kernel/paths-from-graph.pl Signed-off-by: aszlig <aszlig@nix.build>
* fetchGog: Default downloadName to "en3installer0"aszlig2020-06-2317-18/+5
| | | | | | | | | | | | | Most of the games are using "en3installer0" as the downloadName, so it makes sense to use this as the default, since first of all do not support languages other than English except for a few games (eg. Albion) and second, there is no game with several installer packages to chose from (at least not on top of my head). Even if there would be, it would still be the exception rather than the rule, so let's optimise for the common scenario. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/profpatsch/netencode: add support for boolProfpatsch2020-06-223-9/+43
| | | | | Instead of adding a new type, it just uses the 2^1 natural, which has exactly two possibilities.
* pkgs/profpatsch/execline: el-semicolon block parsingProfpatsch2020-06-223-0/+156
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* games/gog: Add Into the Breachaszlig2020-06-082-0/+33
| | | | | | | | | | | | The second game from Subset Games after FTL: The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game. Signed-off-by: aszlig <aszlig@nix.build>
* setup-hooks/fix-fmod: Patch all calls to system()aszlig2020-06-081-7/+10
| | | | | | | | | | | In newer versions of libfmod, there are two calls to system(), which cause the setup hook to fail, since it only expects one such call. Fortunately, we don't want libfmod to execute *any* external commands, so fixing this is rather easy by just making *all* calls to system() a no-op. Signed-off-by: aszlig <aszlig@nix.build>
* games/crosscode: Update to version 1.2aszlig2020-06-081-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New upstream features: * A new "New Game Plus" mode, which allows to replay the game with various modifications * Three more cups are now available in the Arena of Rhombus Square along with new items in the Arena Shop Upstream fixes: * Add missing Chinese translation for New Game Plus menu * Slightly adapt point requirements for new Arena Cups * "Get on my Level" NG+ option will now set enemy level based on your average stats, making for a much more balanced experience * 4x Enemy Damage didn't work. Now it does * Potentially fix crash in statistics menu (hopefully) * Fix damage number display with enemy damage x1.5 scaling * Self inflicted damage with Sergey-Hax won't immediately kill you * Regen items work outside of combat when "Classic Heals" is enabled * EXP scaling slightly modified to scale after level scaling * Fixed music playback issues in the arena * Fixed softlock when skipping intro and solving a still unsolved puzzle later in the cargo-hold * Shredder detection will ignore wave duplicates because otherwise you can easily break/softlock things * Fixed a few more crash issues in the arena * Element Load is now active again when you skipped the intro in NG+ * Boosters work properly now together with "Get on my Level" * Several smaller dialog fixes, especially when "Get on my level" is activated * Apollo's level won't be scaled despite "Get on my level" because he's a honorable Spheromancer that doesn't cheat! * Fix broken Healing at Landmarks * Fix crashes related to attacking Kamikater in ways you really shouldn't attack it * Fix some more arena music issues * Make sure all descriptions of HP Regen specify healing every 60 seconds Full upstream announcement: https://www.radicalfishgames.com/?p=6864 Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add Gibbous and Knights and Bikesaszlig2020-06-083-0/+30
| | | | | | | | Both games have been laying around uncommitted for quite a while and since they work out of the box with the generic Unity3d builder they're also straightforward to package without any surprises. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games/gog: init sunless-skies at 1.3.6Profpatsch2020-06-072-0/+15
| | | | | | I had some problems where it got stuck in the loading screen, but after restarting a few times to find out why, it suddenly worked. So no guarantees that it’s bug-free.
* games/gog: Add Hollow Knight version 1.4.3.2aszlig2020-06-072-0/+25
| | | | | | | | | | | | | | | | | Hollow Knight is a 2D Metroidvania action-adventure game, which takes place in Hallownest, a fictional ancient kingdom. The player controls an insect-like, silent, and nameless knight while exploring the underground world. Packaging the game would have been almost straightforward, would there not be another occasion where the developer has mixed up the persistent data path with the non-persistent data path, which is quite common in many games. Fortunately, this is pretty easy to fix with our Mono game patcher. Signed-off-by: aszlig <aszlig@nix.build>
* games/gog: Add Freedom Planet version 1.21.5aszlig2020-06-072-0/+118
| | | | | | | | | | | | | | | A game that I had laying around since quite a while but I was too lazy to patch properly, since the game expects its data files as well as its save files in the current working directory. While I did patch the game via an LD_PRELOAD wrapper of fopen it also feels kinda rendundant with code we have in preloaders of other games. So in the long term we might want to implement something a bit more generic, but for now the game works and config and saves are properly placed in XDG_CONFIG_HOME and XDG_DATA_HOME. Signed-off-by: aszlig <aszlig@nix.build>
* pkgs/games/fetch-gog: fix fetch redirection in curlProfpatsch2020-06-061-0/+1
| | | | Upstream has 30x redirects for some URLs.
* pkgs/profpatsch/netencode: add shallow parserProfpatsch2020-06-061-53/+160
| | | | | | | | | | | | | | | The “shallow” parser uses the fact that every netencode value is length-encoded (or a scalar with a fixed length). It does not need to parse the inner values in order to get the structure of the thing. That means that we can implement very fast structure-based operations, like “take the first 5 elements of a list” or “get the record value with the key name `foo`”. We can even do things like intersperse elements into a list of values and write the resulting netencode structure to a socket, without ever needing to copy the data (it’s all length-indexed pointers to bytes).
* pkgs/profpatsch: rename encode to netencodeProfpatsch2020-06-064-9/+9
| | | | | Less generic, has the spirit of “netstrings, but extended to a structured encoding format”.
* pkgs/profpatsch/encode: add list/dict lengths to rust parserProfpatsch2020-06-061-18/+26
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* pkgs/profpatsch/encode/spec: records and lists have length markersProfpatsch2020-06-061-8/+12
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* pkgs/profpatsch: export encode-rsProfpatsch2020-06-022-2/+10
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* pkgs/profpatsch/display-infos: add dottimeProfpatsch2020-06-021-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://dotti.me/ DOT-TIME(7) TIME FORMATS DOT-TIME(7) NAME dot-time - a universal convention for conveying time DESCRIPTION For those of us who travel often or coordinate across many timezones, working with local time is frequently impractical. ISO8601, in all its wisdom, allows for time zone designators, but still represents the hours and minutes as local time, thus making it inconvenient for quickly comparing timestamps from different locations. Dot time instead uses UTC for all date, hour, and minute indications, and while it allows for time zone designators, they are optional infor‐ mation that can be dropped without changing the indicated time. It uses an alternate hour separator to make it easy to distinguish from regular ISO8601. When a time zone designator is provided, one can easily obtain the matching local time by adding the UTC offset to the UTC time. EXAMPLES These timestamps all represent the same point in time. ┌─────────────────────┬─────────────────────┐ │ dot time │ ISO8601 │ ├─────────────────────┼─────────────────────┤ │ 2019-06-19T22·13-04 │ 2019-06-19T18:13-04 │ ├─────────────────────┼─────────────────────┤ │ 2019-06-19T22·13+00 │ 2019-06-19T22:13+00 │ ├─────────────────────┼─────────────────────┤ │ 2019-06-19T22·13+02 │ 2019-06-20T00:13+02 │ └─────────────────────┴─────────────────────┘ 2019-06-19 DOT-TIME(7)
* pkgs/profpatsch: add binify helperProfpatsch2020-06-021-1/+15
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* pkgs/profpatsch: writeRustSimple, wrapper around buildRustCrateProfpatsch2020-06-022-0/+49
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* pkgs/profpatsch/encode: add function for printing T valuesProfpatsch2020-06-021-1/+52
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* pkgs/profpatsch/encode: put parser in submoduleProfpatsch2020-06-022-284/+282
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