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{ lib, buildGame, fetchGog, unzip, makeWrapper, mono50, SDL2, openal }:
buildGame rec {
name = "stardew-valley-${version}";
version = "1.2.33";
src = fetchGog {
productId = 1453375253;
downloadName = "en3installer10";
sha256 = "199xf008cxm6ywb4d8c3dz0h7iiv9d0ka5k93gq0jqj3ga3fjn3i";
};
unpackCmd = "${unzip}/bin/unzip -qq \"$curSrc\" 'data/noarch/game/*' || :";
nativeBuildInputs = [ makeWrapper ];
buildPhase = let
dllmap = {
SDL2 = "${SDL2}/lib/libSDL2.so";
soft_oal = "${openal}/lib/libopenal.so";
};
in lib.concatStrings (lib.mapAttrsToList (dll: target: ''
sed -i -e '/<dllmap.*dll="${dll}\.dll".*os="linux"/ {
s!target="[^"]*"!target="'"${target}"'"!
}' MonoGame.Framework.dll.config
'') dllmap);
installPhase = ''
mkdir -p "$out/share" "$out/libexec/stardew-valley"
cp -rv Content "$out/share/stardew-valley"
cp -rv monoconfig "$out/libexec/stardew-valley/StardewValley.exe.config"
cp -rvt "$out/libexec/stardew-valley" StardewValley.exe \
MonoGame.Framework.dll* BmFont.dll xTile.dll Lidgren.Network.dll
ln -s "$out/share/stardew-valley" "$out/libexec/stardew-valley/Content"
makeWrapper ${lib.escapeShellArg mono50}/bin/mono \
"$out/bin/stardew-valley" \
--add-flags "$out/libexec/stardew-valley/StardewValley.exe" \
--run "cd '$out/libexec/stardew-valley'"
'';
sandbox.paths.required = [
"$XDG_DATA_HOME/StardewValley" "$XDG_CONFIG_HOME/StardewValley"
];
}
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