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author | sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> | 2020-12-27 01:11:26 +0100 |
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committer | sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> | 2020-12-27 01:11:26 +0100 |
commit | ab7f9185854e50aaf27153cf05ce48f53b379498 (patch) | |
tree | b7f653f541d8976f7efb2305c392d4d8fa965e16 | |
parent | d00295594936aa3ff3e5a08e39de54f6ec4e5305 (diff) |
doc(readme): update TODOs
-rw-r--r-- | README.md | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/README.md b/README.md index b36c0e4..8eab8fe 100644 --- a/README.md +++ b/README.md @@ -19,22 +19,27 @@ the most realistic asteroids-like game in existence. - [x] collision detection - [ ] make measurements more realistic - [x] allow for zooming the viewport -- [ ] Free viewport (mouse moved) -- [x] time scaling / fast forward -- [x] rework HUD, log additional info to console - - [ ] Add speed to HUD -- [x] projectiles - - [ ] Limit firerate - - [x] make projectiles self-destruct - - [ ] reduce redundancy in projectile (cannon + object) +- [x] ~~time scaling / fast forward~~ - [ ] performance improvements - [ ] simplify RelGraph (ordered tuples as keys) - [ ] don't calculate gravity to every little object - [ ] don't do collision detection at a safe distance -- [ ] multi player support -- [ ] Prevent library user from creating a broken state (by hiding lenses etc. if possible) -- [ ] cosmetics (improved models, stars, …) -- [ ] switch rendering engine +- [x] multi player support + - [ ] Spawn ships for players + - [ ] Implement client + - [ ] Simulate in client +- [x] switch rendering engine + - [ ] cosmetics (improved models, stars, …) + - [ ] Introduce a good HUD + - [ ] main menu, pause menu + - [ ] Free viewport (mouse moved) +- [ ] gameplay + - [ ] limit acceleration, fuel? + - [x] projectiles + - [ ] Limit firerate + - [x] make projectiles self-destruct + - [ ] reduce redundancy in projectile (cannon + object) + - [ ] mapping support - [ ] orbit visualization / prediction ## history |