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grav2ty
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client-server
grav1ty
master
“realistic” 2d space game
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*
doc(readme): connection management TODOs
client-server
sternenseemann
2020-12-29
1
-0
/
+1
*
feat(client): connect to server render server's world
sternenseemann
2020-12-27
4
-9
/
+79
*
fix(server,debug-client): parse extra messages in a datagram
sternenseemann
2020-12-27
3
-20
/
+26
*
feat(server): inform client about timePerTick
sternenseemann
2020-12-27
1
-1
/
+2
*
fix(Grav2ty.Protocol): emit correct id in messageUpdateClient
sternenseemann
2020-12-27
1
-1
/
+1
*
doc(readme): update TODOs
sternenseemann
2020-12-27
1
-12
/
+17
*
feat(server): implement basic client server communication
sternenseemann
2020-12-27
5
-58
/
+277
*
feat(System.Ticked): make runTicked cancel-able
sternenseemann
2020-12-27
1
-3
/
+4
*
feat(client): start from scratch, render hitboxes using sdl2
sternenseemann
2020-12-26
5
-143
/
+116
*
doc(readme): update TODOs
sternenseemann
2020-12-25
1
-0
/
+2
*
feat(server): draft: does sim without I/O
sternenseemann
2020-12-25
4
-7
/
+162
*
feat(Grav2ty.Protocol): flesh out protocol draft
sternenseemann
2020-12-25
1
-15
/
+54
*
fix(lib): fix Flat import and other minor fixes
sternenseemann
2020-12-25
2
-2
/
+2
*
feat(Grav2ty.Control): rework to emit updates instead of modifying state
sternenseemann
2020-12-25
2
-79
/
+60
*
chore(default.nix): override broken flat
sternenseemann
2020-12-25
1
-5
/
+7
*
chore(cabal): relax version bounds
sternenseemann
2020-12-25
1
-9
/
+9
*
chore(client): rename and deactivate for now
sternenseemann
2020-12-25
2
-27
/
+27
*
add protocol message and message parser
sternenseemann
2019-10-31
1
-0
/
+14
*
add protocol mockup for multiplayer
sternenseemann
2019-10-29
3
-0
/
+128
*
processTick now returns all changed objects
sternenseemann
2019-10-29
2
-19
/
+31
*
remove LocalMod switch to pure Id basted modification
sternenseemann
2019-10-29
2
-11
/
+12
*
switch to lazy StateT
sternenseemann
2019-10-29
2
-2
/
+2
*
expand documentation
sternenseemann
2019-10-27
3
-11
/
+73
*
test insertMapKey instead of unused insertSeq
sternenseemann
2019-10-27
2
-15
/
+4
*
hlint suggestions
sternenseemann
2019-10-27
6
-18
/
+17
*
simplify object update
sternenseemann
2019-10-27
1
-29
/
+34
*
internal rework of state handling and world update
sternenseemann
2019-10-27
9
-227
/
+294
*
increase timeStep to 1
sternenseemann
2019-06-06
1
-2
/
+2
*
correct behavior of chainFun
sternenseemann
2019-06-01
1
-2
/
+5
*
use relation graph for gravity calculations
sternenseemann
2019-06-01
6
-91
/
+124
*
fix bug leading to not centered viewport
sternenseemann
2019-05-30
1
-1
/
+2
*
enable profiling again
sternenseemann
2019-05-30
1
-0
/
+2
*
prevent insertSeq form overwriting an value thus computing it twice
sternenseemann
2019-05-30
2
-7
/
+26
*
use relation graph for collision detection
sternenseemann
2019-05-30
3
-11
/
+25
*
add defaul-language for test
sternenseemann
2019-05-30
1
-0
/
+1
*
switch from list to seq; simplify state update
sternenseemann
2019-05-30
3
-37
/
+51
*
add UGraph Util and tests
sternenseemann
2019-05-30
4
-5
/
+99
*
build with profiling
sternenseemann
2019-05-27
2
-3
/
+12
*
make scaling feel more natural
sternenseemann
2019-05-26
1
-3
/
+3
*
show developments of grav2ty
sternenseemann
2019-05-24
2
-1
/
+6
*
limit lifetime of projectiles
sternenseemann
2019-05-24
4
-37
/
+45
*
add support for projectiles
sternenseemann
2019-05-24
4
-30
/
+70
*
update roadmap
sternenseemann
2019-05-24
1
-3
/
+5
*
don't collect info about destroyed objects
sternenseemann
2019-05-22
1
-2
/
+4
*
re-add collision and add time scaling
sternenseemann
2019-05-22
4
-16
/
+38
*
generalize state update
sternenseemann
2019-05-22
2
-31
/
+28
*
simplify renderGame
sternenseemann
2019-05-22
1
-9
/
+8
*
introduce Modification type
sternenseemann
2019-05-21
2
-17
/
+29
*
make all state types lens-enabled & implement zoom
sternenseemann
2019-05-21
4
-44
/
+70
*
ignore nix build result
sternenseemann
2019-05-20
1
-0
/
+3
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