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author | sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> | 2020-12-25 18:59:06 +0100 |
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committer | sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> | 2020-12-25 18:59:06 +0100 |
commit | d952b670bc0a84310c5b72120df74c2fc8b78b3d (patch) | |
tree | 1a31129f7fa806a3093e6d486860e3f0df83a7d0 | |
parent | cf32c1c2a1f21fcdccb9ed58424f50e1d1037b45 (diff) |
doc(readme): update TODOs
-rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/README.md b/README.md index 5b0856b..b36c0e4 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,9 @@ the most realistic asteroids-like game in existence. - [x] projectiles - [ ] Limit firerate - [x] make projectiles self-destruct + - [ ] reduce redundancy in projectile (cannon + object) - [ ] performance improvements + - [ ] simplify RelGraph (ordered tuples as keys) - [ ] don't calculate gravity to every little object - [ ] don't do collision detection at a safe distance - [ ] multi player support |