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authorProfpatsch <mail@profpatsch.de>2021-01-11 08:54:33 +0100
committerProfpatsch <mail@profpatsch.de>2021-01-11 10:38:22 +0100
commit4a7f99d55d299453a9c2397f90b33d1120669775 (patch)
tree9fca8e9c9970d0a00ce56dfe11b63ae76b00cf01 /pkgs/games/riko4
parente87aef06e00c42b26789321454d7bd609548cc12 (diff)
treewide: with stdenv.lib; in meta -> with lib;
Part of: https://github.com/NixOS/nixpkgs/issues/108938

meta = with stdenv.lib;

is a widely used pattern. We want to slowly remove
the `stdenv.lib` indirection and encourage people
to use `lib` directly. Thus let’s start with the meta
field.

This used a rewriting script to mostly automatically
replace all occurances of this pattern, and add the
`lib` argument to the package header if it doesn’t
exist yet.

The script in its current form is available at
https://cs.tvl.fyi/depot@2f807d7f141068d2d60676a89213eaa5353ca6e0/-/blob/users/Profpatsch/nixpkgs-rewriter/default.nix
Diffstat (limited to 'pkgs/games/riko4')
-rw-r--r--pkgs/games/riko4/default.nix6
1 files changed, 3 insertions, 3 deletions
diff --git a/pkgs/games/riko4/default.nix b/pkgs/games/riko4/default.nix
index 247c6575ec388..7014bf9ca21be 100644
--- a/pkgs/games/riko4/default.nix
+++ b/pkgs/games/riko4/default.nix
@@ -1,4 +1,4 @@
-{ stdenv, fetchFromGitHub, cmake, SDL2, libGLU, luajit, curl, curlpp }:
+{ lib, stdenv, fetchFromGitHub, cmake, SDL2, libGLU, luajit, curl, curlpp }:
 
 let
   # Newer versions of sdl-gpu don't work with Riko4 (corrupted graphics),
@@ -16,7 +16,7 @@ let
     buildInputs = [ SDL2 libGLU ];
     nativeBuildInputs = [ cmake ];
 
-    meta = with stdenv.lib; {
+    meta = with lib; {
       homepage = "https://github.com/grimfang4/sdl-gpu";
       description = "A library for high-performance, modern 2D graphics with SDL written in C";
       license = licenses.mit;
@@ -56,7 +56,7 @@ stdenv.mkDerivation rec {
     chmod +x $out/bin/riko4
   '';
 
-  meta = with stdenv.lib; {
+  meta = with lib; {
     homepage = "https://github.com/incinirate/Riko4";
     description = "Fantasy console for pixel art game development";
     license = licenses.mit;