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author | Sergei Trofimovich <slyich@gmail.com> | 2022-10-27 07:58:23 +0100 |
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committer | Sergei Trofimovich <slyich@gmail.com> | 2022-10-27 08:17:23 +0100 |
commit | c3e1a9697d0e65808027a4910b3797fe1c0bd1a5 (patch) | |
tree | 926e1d2647ec129a055344b553e4d32e2691482f /pkgs/games | |
parent | 878b3b49f65ba39195da2e14945d0647b9b4c7a0 (diff) |
eduke32: fix build by removing explicit header paths
In https://github.com/NixOS/nixpkgs/pull/197798#issuecomment-1291196023 we noticed that `eduke32` fails to build as: source/build/include/sdl_inc.h:17:12: fatal error: SDL2/SDL.h: No such file or directory 17 | # include <SDL2/SDL.h> | ^~~~~~~~~~~~ It statred after https://github.com/NixOS/nixpkgs/pull/191724 where `NIX_CFLAGS_COMPILE` entries were cleaned up slightly. This change works build failure around. But I think it's a good change: there should be no reason to set SDL2 offset via forced include paths.
Diffstat (limited to 'pkgs/games')
-rw-r--r-- | pkgs/games/eduke32/default.nix | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/pkgs/games/eduke32/default.nix b/pkgs/games/eduke32/default.nix index ec65db97ce436..38bfed7ca7d82 100644 --- a/pkgs/games/eduke32/default.nix +++ b/pkgs/games/eduke32/default.nix @@ -58,8 +58,6 @@ in stdenv.mkDerivation rec { done ''; - NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2}/include/SDL2 -I${lib.getDev SDL2_mixer}/include/SDL2"; - makeFlags = [ "SDLCONFIG=${SDL2}/bin/sdl2-config" ] ++ lib.optionals stdenv.isDarwin [ |