diff options
author | Jörg Thalheim <joerg@thalheim.io> | 2019-02-26 11:45:54 +0000 |
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committer | Jörg Thalheim <joerg@thalheim.io> | 2019-02-26 14:10:49 +0000 |
commit | dadc7eb3297e6c2fb0c0e01149c8fcebd80770c1 (patch) | |
tree | 9717b203342cd121abcdfde5ba8b66235c3ad67c /pkgs/misc/emulators/higan/default.nix | |
parent | 1233c8d9e9bc463899ed6a8cf0232e6bf36475ee (diff) |
treewide: use runtimeShell instead of stdenv.shell whenever possible
Whenever we create scripts that are installed to $out, we must use runtimeShell in order to get the shell that can be executed on the machine we create the package for. This is relevant for cross-compiling. The only use case for stdenv.shell are scripts that are executed as part of the build system. Usages in checkPhase are borderline however to decrease the likelyhood of people copying the wrong examples, I decided to use runtimeShell as well.
Diffstat (limited to 'pkgs/misc/emulators/higan/default.nix')
-rw-r--r-- | pkgs/misc/emulators/higan/default.nix | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/pkgs/misc/emulators/higan/default.nix b/pkgs/misc/emulators/higan/default.nix index 45b2f79146c1c..1349fa0f0b6ff 100644 --- a/pkgs/misc/emulators/higan/default.nix +++ b/pkgs/misc/emulators/higan/default.nix @@ -4,7 +4,8 @@ , udev , libGLU_combined, SDL , libao, openal, libpulseaudio -, gtk2, gtksourceview }: +, gtk2, gtksourceview +, runtimeShell }: with stdenv.lib; stdenv.mkDerivation rec { @@ -55,7 +56,7 @@ stdenv.mkDerivation rec { # stuff needed by higan at runtime cat <<EOF > $out/bin/higan-init.sh - #!${stdenv.shell} + #!${runtimeShell} cp --recursive --update $out/share/higan/*.sys \$HOME/.local/share/higan/ @@ -69,8 +70,8 @@ stdenv.mkDerivation rec { longDescription = '' higan (formerly bsnes) is a multi-system game console emulator. It currently supports the following systems: - - Nintendo's Famicom, Super Famicom (with subsystems: - Super Game Boy, BS-X Satellaview, Sufami Turbo); + - Nintendo's Famicom, Super Famicom (with subsystems: + Super Game Boy, BS-X Satellaview, Sufami Turbo); Game Boy, Game Boy Color, Game Boy Advance; - Sega's Master System, Game Gear, Mega Drive; - NEC's PC Engine, SuperGrafx; |