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-rw-r--r--nixos/tests/aaaaxy.nix28
1 files changed, 28 insertions, 0 deletions
diff --git a/nixos/tests/aaaaxy.nix b/nixos/tests/aaaaxy.nix
new file mode 100644
index 0000000000000..a1e1d44773c82
--- /dev/null
+++ b/nixos/tests/aaaaxy.nix
@@ -0,0 +1,28 @@
+{ pkgs, lib, ... }: {
+  name = "aaaaxy";
+  meta.maintainers = with lib.maintainers; [ Luflosi ];
+
+  nodes.machine = {
+    hardware.opengl.enable = true;
+  };
+
+  # This starts the game from a known state, feeds it a prerecorded set of button presses
+  # and then checks if the final game state is identical to the expected state.
+  # This is also what AAAAXY's CI system does and serves as a good sanity check.
+  testScript = ''
+    machine.wait_for_unit("basic.target")
+
+    machine.succeed(
+      # benchmark.dem needs to be in a mutable directory,
+      # so we can't just refer to the file in the Nix store directly
+      "mkdir -p '/tmp/aaaaxy/assets/demos/'",
+      "ln -s '${pkgs.aaaaxy.testing_infra}/assets/demos/benchmark.dem' '/tmp/aaaaxy/assets/demos/'",
+      """
+        '${pkgs.xvfb-run}/bin/xvfb-run' \
+        '${pkgs.aaaaxy.testing_infra}/scripts/regression-test-demo.sh' \
+        'aaaaxy' 'on track for Any%, All Paths and No Teleports' \
+        '${pkgs.aaaaxy}/bin/aaaaxy' '/tmp/aaaaxy/assets/demos/benchmark.dem'
+      """,
+    )
+  '';
+}