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{ lib, stdenv, fetchFromGitHub, gtk3, rgbds, SDL2, wrapGAppsHook3, glib }:
stdenv.mkDerivation rec {
pname = "sameboy";
version = "0.16.3";
src = fetchFromGitHub {
owner = "LIJI32";
repo = "SameBoy";
rev = "v${version}";
sha256 = "sha256-sQWmuF1dQgvW9WyOxgxaupTUcde3KzzYiGv+v1N5ssk=";
};
enableParallelBuilding = true;
# glib and wrapGAppsHook3 are needed to make the Open ROM menu work.
nativeBuildInputs = [ rgbds glib wrapGAppsHook3 ];
buildInputs = [ SDL2 ];
makeFlags = [
"CONF=release"
"FREEDESKTOP=true"
"PREFIX=$(out)"
];
postPatch = ''
substituteInPlace OpenDialog/gtk.c \
--replace '"libgtk-3.so"' '"${gtk3}/lib/libgtk-3.so"'
'';
meta = with lib; {
homepage = "https://sameboy.github.io";
description = "Game Boy, Game Boy Color, and Super Game Boy emulator";
mainProgram = "sameboy";
longDescription = ''
SameBoy is a user friendly Game Boy, Game Boy Color and Super
Game Boy emulator for macOS, Windows and Unix-like platforms.
SameBoy is extremely accurate and includes a wide range of
powerful debugging features, making it ideal for both casual
players and developers. In addition to accuracy and developer
capabilities, SameBoy has all the features one would expect from
an emulator – from save states to scaling filters.
'';
license = licenses.mit;
maintainers = with maintainers; [ NieDzejkob ];
platforms = platforms.linux;
};
}
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