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{ stdenv, fetchzip, libGLU, libGL, unzip, fetchFromGitHub, cmake, Cocoa, OpenGL, IOKit }:
let
common = import ./common.nix { inherit fetchzip; };
in
stdenv.mkDerivation rec {
pname = "irrlicht-mac";
version = common.version;
src = fetchFromGitHub {
owner = "quiark";
repo = "IrrlichtCMake";
rev = "523a5e6ef84be67c3014f7b822b97acfced536ce";
sha256 = "10ahnry2zl64wphs233gxhvs6c0345pyf5nwa29mc6yn49x7bidi";
};
postUnpack = ''
cp -r ${common.src}/* $sourceRoot/
chmod -R 777 $sourceRoot
'';
patches = [ ./mac_device.patch ];
dontFixCmake = true;
cmakeFlags = [
"-DIRRLICHT_STATIC_LIBRARY=ON"
"-DIRRLICHT_BUILD_EXAMPLES=OFF"
"-DIRRLICHT_INSTALL_MEDIA_FILES=OFF"
"-DIRRLICHT_ENABLE_X11_SUPPORT=OFF"
"-DIRRLICHT_BUILD_TOOLS=OFF"
];
nativeBuildInputs = [ cmake ];
buildInputs = [ unzip OpenGL Cocoa IOKit ];
meta = {
homepage = "http://irrlicht.sourceforge.net/";
license = stdenv.lib.licenses.zlib;
description = "Open source high performance realtime 3D engine written in C++";
platforms = stdenv.lib.platforms.darwin;
};
}
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