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path: root/pkgs/games/shipwright/default.nix
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{ stdenv
, cmake
, lsb-release
, ninja
, lib
, fetchFromGitHub
, fetchurl
, copyDesktopItems
, makeDesktopItem
, python3
, libX11
, libXrandr
, libXinerama
, libXcursor
, libXi
, libXext
, glew
, boost
, SDL2
, SDL2_net
, pkg-config
, libpulseaudio
, libpng
, imagemagick
, gnome
, makeWrapper
, darwin
, libicns
}:
let
  inherit (darwin.apple_sdk_11_0.frameworks)
    IOSurface Metal QuartzCore Cocoa AVFoundation;
in
stdenv.mkDerivation (finalAttrs: {
  pname = "shipwright";
  version = "8.0.5";

  src = fetchFromGitHub {
    owner = "harbourmasters";
    repo = "shipwright";
    rev = finalAttrs.version;
    hash = "sha256-o2VwOF46Iq4pwpumOau3bDXJ/CArx6NWBi00s3E4PnE=";
    fetchSubmodules = true;
  };

  patches = [
    ./darwin-fixes.patch
  ];

  # This would get fetched at build time otherwise, see:
  # https://github.com/HarbourMasters/Shipwright/blob/e46c60a7a1396374e23f7a1f7122ddf9efcadff7/soh/CMakeLists.txt#L736
  gamecontrollerdb = fetchurl {
    name = "gamecontrollerdb.txt";
    url = "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/b7933e43ca2f8d26d8b668ea8ea52b736221af1e/gamecontrollerdb.txt";
    hash = "sha256-XIuS9BkWkM9d+SgT1OYTfWtcmzqSUDbMrMLoVnPgidE=";
  };

  nativeBuildInputs = [
    cmake
    ninja
    pkg-config
    python3
    imagemagick
    makeWrapper
  ] ++ lib.optionals stdenv.isLinux [
    lsb-release
    copyDesktopItems
  ] ++ lib.optionals stdenv.isDarwin [
    libicns
    darwin.sigtool
  ];

  buildInputs = [
    boost
    glew
    SDL2
    SDL2_net
    libpng
  ] ++ lib.optionals stdenv.isLinux [
    libX11
    libXrandr
    libXinerama
    libXcursor
    libXi
    libXext
    libpulseaudio
    gnome.zenity
  ] ++ lib.optionals stdenv.isDarwin [
    IOSurface
    Metal
    QuartzCore
    Cocoa
    AVFoundation
    darwin.apple_sdk_11_0.libs.simd
  ];

  cmakeFlags = [
    "-DCMAKE_INSTALL_PREFIX=${placeholder "out"}/lib"
    (lib.cmakeBool "NON_PORTABLE" true)
  ];

  env.NIX_CFLAGS_COMPILE =
    lib.optionalString stdenv.isDarwin "-Wno-int-conversion -Wno-implicit-int";

  dontAddPrefix = true;

  # Linking fails without this
  hardeningDisable = [ "format" ];

  postBuild = ''
    cp ${finalAttrs.gamecontrollerdb} ${finalAttrs.gamecontrollerdb.name}
    pushd ../OTRExporter
    python3 ./extract_assets.py -z ../build/ZAPD/ZAPD.out --norom --xml-root ../soh/assets/xml --custom-assets-path ../soh/assets/custom --custom-otr-file soh.otr --port-ver ${finalAttrs.version}
    popd
  '';

  preInstall = lib.optionalString stdenv.isLinux ''
    # Cmake likes it here for its install paths
    cp ../OTRExporter/soh.otr ..
  '' + lib.optionalString stdenv.isDarwin ''
    cp ../OTRExporter/soh.otr soh/soh.otr
  '';

  postInstall = lib.optionalString stdenv.isLinux ''
    mkdir -p $out/bin
    ln -s $out/lib/soh.elf $out/bin/soh
    install -Dm644 ../soh/macosx/sohIcon.png $out/share/pixmaps/soh.png
  '' + lib.optionalString stdenv.isDarwin ''
    # Recreate the macOS bundle (without using cpack)
    # We mirror the structure of the bundle distributed by the project

    mkdir -p $out/Applications/soh.app/Contents
    cp $src/soh/macosx/Info.plist.in $out/Applications/soh.app/Contents/Info.plist
    substituteInPlace $out/Applications/soh.app/Contents/Info.plist \
      --replace-fail "@CMAKE_PROJECT_VERSION@" "${finalAttrs.version}"

    mv $out/MacOS $out/Applications/soh.app/Contents/MacOS

    # Wrapper
    cp $src/soh/macosx/soh-macos.sh.in $out/Applications/soh.app/Contents/MacOS/soh
    chmod +x $out/Applications/soh.app/Contents/MacOS/soh
    patchShebangs $out/Applications/soh.app/Contents/MacOS/soh

    # "lib" contains all resources that are in "Resources" in the official bundle.
    # We move them to the right place and symlink them back to $out/lib,
    # as that's where the game expects them.
    mv $out/Resources $out/Applications/soh.app/Contents/Resources
    mv $out/lib/** $out/Applications/soh.app/Contents/Resources
    rm -rf $out/lib
    ln -s $out/Applications/soh.app/Contents/Resources $out/lib

    # Copy icons
    cp -r ../build/macosx/soh.icns $out/Applications/soh.app/Contents/Resources/soh.icns

    # Fix executable
    install_name_tool -change @executable_path/../Frameworks/libSDL2-2.0.0.dylib \
                      ${SDL2}/lib/libSDL2-2.0.0.dylib \
                      $out/Applications/soh.app/Contents/Resources/soh-macos
    install_name_tool -change @executable_path/../Frameworks/libGLEW.2.2.0.dylib \
                      ${glew}/lib/libGLEW.2.2.0.dylib \
                      $out/Applications/soh.app/Contents/Resources/soh-macos
    install_name_tool -change @executable_path/../Frameworks/libpng16.16.dylib \
                      ${libpng}/lib/libpng16.16.dylib \
                      $out/Applications/soh.app/Contents/Resources/soh-macos

    # Codesign (ad-hoc)
    codesign -f -s - $out/Applications/soh.app/Contents/Resources/soh-macos
  '';

  fixupPhase = lib.optionalString stdenv.isLinux ''
    wrapProgram $out/lib/soh.elf --prefix PATH ":" ${lib.makeBinPath [ gnome.zenity ]}
  '';

  desktopItems = [
    (makeDesktopItem {
      name = "soh";
      icon = "soh";
      exec = "soh";
      comment = finalAttrs.meta.description;
      genericName = "Ship of Harkinian";
      desktopName = "soh";
      categories = [ "Game" ];
    })
  ];

  meta = {
    homepage = "https://github.com/HarbourMasters/Shipwright";
    description = "A PC port of Ocarina of Time with modern controls, widescreen, high-resolution, and more";
    mainProgram = "soh";
    platforms = [ "x86_64-linux" ] ++ lib.platforms.darwin;
    maintainers = with lib.maintainers; [ ivar j0lol matteopacini ];
    license = with lib.licenses; [
      # OTRExporter, OTRGui, ZAPDTR, libultraship
      mit
      # Ship of Harkinian itself
      unfree
    ];
  };
})