diff options
author | aszlig <aszlig@redmoonstudios.org> | 2017-09-13 15:54:41 +0200 |
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committer | aszlig <aszlig@redmoonstudios.org> | 2017-09-13 15:54:41 +0200 |
commit | 5583a6cb46b4c109abf19799b4aa866e1e8ae1ef (patch) | |
tree | ccf2c0445940c92c5d7af09982c245fcbdbb8391 /pkgs/games/build-support/build-game.nix | |
parent | 5b58565bf8227b9346a72844c22a733aab7b8d29 (diff) |
pkgs/build-game: Add ALSA library to RT deps
Most older games don't cope very well with PulseAudio, so let's add ALSA so that a fallback is available. This is also very useful if withPulseAudio is set to false, because this would actually mean "no audio at all". Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/build-support/build-game.nix')
-rw-r--r-- | pkgs/games/build-support/build-game.nix | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/pkgs/games/build-support/build-game.nix b/pkgs/games/build-support/build-game.nix index 5951883d..b64f7457 100644 --- a/pkgs/games/build-support/build-game.nix +++ b/pkgs/games/build-support/build-game.nix @@ -1,4 +1,8 @@ -{ stdenv, lib, file, unzip, withPulseAudio ? true, libpulseaudio ? null }: +{ stdenv, lib, file, unzip + +, withPulseAudio ? true, libpulseaudio ? null +, alsaLib +}: assert withPulseAudio -> libpulseaudio != null; @@ -36,7 +40,9 @@ stdenv.mkDerivation ({ ''; runtimeDependencies = let - deps = lib.optional withPulseAudio libpulseaudio ++ runtimeDependencies; + deps = lib.singleton alsaLib + ++ lib.optional withPulseAudio libpulseaudio + ++ runtimeDependencies; in map (dep: dep.lib or dep) deps; doInstallCheck = true; |