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author | aszlig <aszlig@redmoonstudios.org> | 2017-09-10 08:01:59 +0200 |
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committer | aszlig <aszlig@redmoonstudios.org> | 2017-09-10 08:14:09 +0200 |
commit | 7a7cffce514f8967cb610399890f252cab75eb6a (patch) | |
tree | 0b9e102f3f0a4a4266b4b4168d7b5c91f14d1757 /pkgs/games/build-support/default.nix | |
parent | 5402b030e2cc78e510414b4604d9528afbec43d2 (diff) |
games/invisigun-heroes: Factor out into buildUnity
There are a lot of Unity games out there, so it's a good idea to have a generic builder just for Unity, which we then can apply to a lot more games. Right now this is a pretty basic abstraction which I've only tested with Invisigun Heroes. Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/build-support/default.nix')
-rw-r--r-- | pkgs/games/build-support/default.nix | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/pkgs/games/build-support/default.nix b/pkgs/games/build-support/default.nix new file mode 100644 index 00000000..8b6b466d --- /dev/null +++ b/pkgs/games/build-support/default.nix @@ -0,0 +1,5 @@ +{ callPackage, ... }: + +{ + buildUnity = callPackage ./build-unity.nix {}; +} |