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authoraszlig <aszlig@redmoonstudios.org>2017-09-13 15:54:41 +0200
committeraszlig <aszlig@redmoonstudios.org>2017-09-13 15:54:41 +0200
commit5583a6cb46b4c109abf19799b4aa866e1e8ae1ef (patch)
treeccf2c0445940c92c5d7af09982c245fcbdbb8391 /pkgs/games/build-support
parent5b58565bf8227b9346a72844c22a733aab7b8d29 (diff)
pkgs/build-game: Add ALSA library to RT deps
Most older games don't cope very well with PulseAudio, so let's add ALSA
so that a fallback is available. This is also very useful if
withPulseAudio is set to false, because this would actually mean "no
audio at all".

Signed-off-by: aszlig <aszlig@redmoonstudios.org>
Diffstat (limited to 'pkgs/games/build-support')
-rw-r--r--pkgs/games/build-support/build-game.nix10
1 files changed, 8 insertions, 2 deletions
diff --git a/pkgs/games/build-support/build-game.nix b/pkgs/games/build-support/build-game.nix
index 5951883d..b64f7457 100644
--- a/pkgs/games/build-support/build-game.nix
+++ b/pkgs/games/build-support/build-game.nix
@@ -1,4 +1,8 @@
-{ stdenv, lib, file, unzip, withPulseAudio ? true, libpulseaudio ? null }:
+{ stdenv, lib, file, unzip
+
+, withPulseAudio ? true, libpulseaudio ? null
+, alsaLib
+}:
 
 assert withPulseAudio -> libpulseaudio != null;
 
@@ -36,7 +40,9 @@ stdenv.mkDerivation ({
   '';
 
   runtimeDependencies = let
-    deps = lib.optional withPulseAudio libpulseaudio ++ runtimeDependencies;
+    deps = lib.singleton alsaLib
+        ++ lib.optional withPulseAudio libpulseaudio
+        ++ runtimeDependencies;
   in map (dep: dep.lib or dep) deps;
 
   doInstallCheck = true;