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authoraszlig <aszlig@nix.build>2018-02-09 16:31:13 +0100
committeraszlig <aszlig@nix.build>2018-02-09 16:33:31 +0100
commitb65ca934a4853bd9b77d1c8e245eedad9d7a4bac (patch)
treed8e333e7a7bdbc97ca771f180bee2fd24689f1fe /pkgs/games/build-support
parentdf76a5c2d09709ba404c65dd361e59bba1a6be37 (diff)
build-unity: Properly re-add attributes
A few attributes weren't re-added to the actual derivation, so for
example whenever we add buildInputs to buildUnity the attribute would be
completely ignored.

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/build-support')
-rw-r--r--pkgs/games/build-support/build-unity.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/build-support/build-unity.nix b/pkgs/games/build-support/build-unity.nix
index 74610e6c..64637195 100644
--- a/pkgs/games/build-support/build-unity.nix
+++ b/pkgs/games/build-support/build-unity.nix
@@ -24,11 +24,11 @@ in buildGame ({
 
   nativeBuildInputs = [ makeWrapper ] ++ nativeBuildInputs;
 
-  buildInputs = [ gtk2-x11 gdk_pixbuf glib ];
+  buildInputs = [ gtk2-x11 gdk_pixbuf glib ] ++ buildInputs;
 
   runtimeDependencies = [
     mesa xorg.libX11 xorg.libXcursor xorg.libXrandr libudev zlib
-  ];
+  ] ++ runtimeDependencies;
 
   sandbox = sandbox // {
     paths = (sandbox.paths or {}) // {