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authoraszlig <aszlig@nix.build>2019-02-13 19:13:10 +0100
committeraszlig <aszlig@nix.build>2019-02-13 19:13:10 +0100
commit08fa8b9c604d1127e2d02bf9846b86cb2c9bd12a (patch)
treed178bd7ef8993a368573a5666b284eb6ea3b0790 /pkgs/games/gog
parenta9f5e556cf0095be552153ed9e652bbfa82fa08c (diff)
games: Use "mono" instead of "mono50"
The use of mono50 was just an old relic where I was debugging some issue
with a game, but I used it as a template for packaging other games, so
it spread throughout the code base.

I've tested all these games just to make sure they still work with the
latest version.

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/gog')
-rw-r--r--pkgs/games/gog/stardew-valley.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/gog/stardew-valley.nix b/pkgs/games/gog/stardew-valley.nix
index 820e98de..144202c0 100644
--- a/pkgs/games/gog/stardew-valley.nix
+++ b/pkgs/games/gog/stardew-valley.nix
@@ -1,5 +1,5 @@
 { lib, stdenv, buildGame, fetchGog, makeWrapper
-, mono50, SDL2, libGL, openal
+, mono, SDL2, libGL, openal
 }:
 
 buildGame rec {
@@ -48,7 +48,7 @@ buildGame rec {
     install -vD "lib$bitSuffix/libGalaxyCSharpGlue.so" \
       "$out/libexec/stardew-valley/libGalaxyCSharpGlue.so"
 
-    makeWrapper ${lib.escapeShellArg mono50}/bin/mono \
+    makeWrapper ${lib.escapeShellArg mono}/bin/mono \
       "$out/bin/stardew-valley" \
       --add-flags "$out/libexec/stardew-valley/StardewValley.exe" \
       --prefix LD_LIBRARY_PATH : ${lib.escapeShellArg "${libGL}/lib"} \