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authoraszlig <aszlig@nix.build>2018-08-20 19:38:08 +0200
committeraszlig <aszlig@nix.build>2018-08-20 20:19:40 +0200
commitfb0729e1709c087a2f7931253d1d3fd426f33bf0 (patch)
tree451901f72f385df079b66c59ef53ae798a3cfd69 /pkgs/games/gog
parent1810dcdd67cd18513bf42afe5014769accd7b4c4 (diff)
games/overload: Update to version 1.0.1854
New & Changed Features:

  * Added a new multiplayer level: Terminal.
  * Added new graphics options (see second page of Advanced Graphics
    Options).
  * Added particle effects to make switches look more interactive.
  * Added platform identifier icons for MP.
  * Added some text to clarify successive NG+ runs.
  * Hacked "Just Practicing" achievement so it will be awarded for
    unlocking Insane+ on all CM levels.
  * Updated Rewired input manager to version 1.1.18.0. Provides support
    for 3Dconnexion SpaceMouse Compact and SpaceMouse Wireless.
  * Added 30 Hz option to V-Sync setting.
  * Private Matches now show password in the lobby now (unless it's
    hidden).

Fixes:

  * Fixed an issue with warpers and chunked-out areas.
  * Fixed count-based Achievements on GOG Galaxy.
  * Fixed issue in CM where a robot could be a Variant AND a Super.
  * Fixed an issue with fabricated bots being invisible in some cases.
  * Alien secret doors no longer trigger when Flak 'targets' them.
  * Fixed a graphical glitch with Super Powerups after save/load.
  * Fixed an issue where completing Ymirus on NG+ wouldn't properly
    update saved NG+ values.
  * Fixed an issue where the Super Op warning message could block a the
    final message in a Secret Level.
  * Fixed a problem with some bots not activating properly after loading
    a saved game.
  * Added translations for cheat messages and other text.
  * Fixed a couple of minor text issues, including the spelling of
    "Initiated."

Updates/Fixes in Level Editor Build 34:

  * User level [format] improvements
  * Automatic chunking is now controlled by a export-time flag and not
    an ifdef
  * Support for reference_guid in Entities of an .overload for
    overriding with inline prefabs. Use "$INTERNAL$:" as a reference to
    the entity internally to the overload file
  * Bumped user level version number to 4
  * Added LocalPosition and LocalRotation to the ITransformComponent
    interface
  * Added UnityEngine.BoneWeight as a native serialized type
  * Added CreateInlinePrefab as a new command for user level files
  * User level support for loading asset bundles for OSX and Linux
    platforms (in addition to the existing Windows)
  * Updated UnityEngine.Mesh support for colors32, boneWeights, and
    bindposes
  * More emulated Unity matrix4x4 support and BoneWeight

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/gog')
-rw-r--r--pkgs/games/gog/overload.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/gog/overload.nix b/pkgs/games/gog/overload.nix
index 00410356..f1807931 100644
--- a/pkgs/games/gog/overload.nix
+++ b/pkgs/games/gog/overload.nix
@@ -4,11 +4,11 @@ buildUnity {
   name = "overload";
   fullName = "Overload";
   saveDir = "Revival/Overload";
-  version = "1.0.1839";
+  version = "1.0.1854";
 
   src = fetchGog {
     productId = 1309632191;
     downloadName = "en3installer0";
-    sha256 = "1r42ll6k2xif405rp85gn3sbhacrhf1kkpqx2ahp8j5f9alscdxm";
+    sha256 = "1qyd78xzd39763dmrb5rb8g0v0qi45jjkb9id9gjvvmh41m0731i";
   };
 }