diff options
author | aszlig <aszlig@nix.build> | 2019-02-13 19:13:10 +0100 |
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committer | aszlig <aszlig@nix.build> | 2019-02-13 19:13:10 +0100 |
commit | 08fa8b9c604d1127e2d02bf9846b86cb2c9bd12a (patch) | |
tree | d178bd7ef8993a368573a5666b284eb6ea3b0790 /pkgs/games/itch/towerfall-ascension.nix | |
parent | a9f5e556cf0095be552153ed9e652bbfa82fa08c (diff) |
games: Use "mono" instead of "mono50"
The use of mono50 was just an old relic where I was debugging some issue with a game, but I used it as a template for packaging other games, so it spread throughout the code base. I've tested all these games just to make sure they still work with the latest version. Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games/itch/towerfall-ascension.nix')
-rw-r--r-- | pkgs/games/itch/towerfall-ascension.nix | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/pkgs/games/itch/towerfall-ascension.nix b/pkgs/games/itch/towerfall-ascension.nix index 21704211..5028bc98 100644 --- a/pkgs/games/itch/towerfall-ascension.nix +++ b/pkgs/games/itch/towerfall-ascension.nix @@ -1,4 +1,4 @@ -{ stdenv, lib, buildGame, fetchItch, makeWrapper, p7zip, unzip, mono50 +{ stdenv, lib, buildGame, fetchItch, makeWrapper, p7zip, unzip, mono , SDL2, SDL2_image, libGL, libvorbis, openal, monogamePatcher, writeScriptBin , coreutils @@ -34,7 +34,7 @@ buildGame rec { Texture IntroScene SFX SFXVaried ''; - nativeBuildInputs = [ makeWrapper mono50 monogamePatcher ]; + nativeBuildInputs = [ makeWrapper mono monogamePatcher ]; libdir = if stdenv.system == "x86_64-linux" then "lib64" else "lib"; @@ -78,7 +78,7 @@ buildGame rec { "TowerFall Dark World Expansion/DarkWorldContent" fi - makeWrapper ${lib.escapeShellArg mono50}/bin/mono \ + makeWrapper ${lib.escapeShellArg mono}/bin/mono \ "$out/bin/towerfall-ascension" \ --set SDL_OPENGL_LIBRARY ${lib.escapeShellArg "${libGL}/lib/libGL.so"} \ --set PATH "$dummyXdgOpen/bin" \ |