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authoraszlig <aszlig@nix.build>2018-07-14 04:35:15 +0200
committeraszlig <aszlig@nix.build>2018-07-14 04:42:40 +0200
commit70c116b879164250d707d8e5aec052203fec93ce (patch)
tree29cfe4c13c3bfef3c0ac868f8c97594af8c397ad /pkgs/games
parentbdb4d5e819963d2ee1e131ab1e790876252eb4b4 (diff)
games/overload: Update to version 1.0.1839
Includes changes for upstream release 1.0.1834 and 1.0.1839.

New & Changed Features for version 1.0.1839:

  * Two changes were made to data saved for NG+ after completing the
    game:

     * Level 2 upgrades (Super Upgrade points) are undone and the
       upgrade points are refunded. This allows the player to choose
       different Level 2 upgrades when starting the NG+ game.

     * Ammo, missile, and upgrade counts will only be updated if they
       are better than the values saved from the player's previous
       run(s).

  * Updated Rewired input manager, providing support for 3Dconnexion
    devices such as Space Mouse, Space Explorer, Space Navigator, etc.

Fixes for version 1.0.1839:

  * Fixed the problem with user levels not working on Linux.
  * NG+ now works add-on missions.
  * Add-on levels are ignored if they have the same name as an existing
    level.
  * The correct ending is now played for Cronus NG+.
  * Fixed survivor pickup error when there was no story text (which
    could happen in an add-on level).
  * Removed anti-cheat detector warning messages that in certain cases
    caused performance issues.
  * Fix Save/Load issue with Flak range finder.
  * Player is no longer warned about skipping upgrades if all upgrades
    have been applied.
  * Fixed the orange sky in Phoebe Complex.
  * Fixed the flickering light at the start of Level 6.
  * Fixed problem of upgrades disappearing in add-on missions.

New & Changed Features for version 1.0.1834:

  * Added 17 new cheat codes (total is now 20). We'll probably do
    something like announce one new code each day in Discord.
  * Pause menu and end level menu shows 'Cheater' if cheat code used.
  * Added Valkyrie to some CM levels, and added Phantom to more CM
    levels.
  * Made [Backspace] act like [Delete] on Mac.
  * Post-level and post-mission results show times in line with the
    speedrun timer.
  * Added stars in the sky in 4 CM levels, 3 MP levels, and 5 SP levels.

Fixes for version 1.0.1834:

  * Fixed an issue in NG+ with reactors doubling their health after each
    save/load.
  * Fixed an issue with doors getting erroneously locked after
    save/load.
  * Fixed a mixup with black/grey decals.
  * Fixed missing boss music in NG+ level 15.
  * Fixed issue with 'last' weapon available in CM not being randomly
    chosen.
  * Fixed Vortex and Lancer (and Timebomb in some situations) not
    spawning in CM.
  * Fixed an issue with not dying in certain situations on Linux in
    non-English after loading a saved game.
  * Fixed invisible weapons in MP

Signed-off-by: aszlig <aszlig@nix.build>
Diffstat (limited to 'pkgs/games')
-rw-r--r--pkgs/games/gog/overload.nix4
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/games/gog/overload.nix b/pkgs/games/gog/overload.nix
index f539a06b..94c20bcb 100644
--- a/pkgs/games/gog/overload.nix
+++ b/pkgs/games/gog/overload.nix
@@ -4,12 +4,12 @@ buildUnity {
   name = "overload";
   fullName = "Overload";
   saveDir = "Revival/Overload";
-  version = "1.0.1829";
+  version = "1.0.1839";
 
   src = fetchGog {
     productId = 1309632191;
     downloadName = "en3installer0";
-    sha256 = "0gw2d78smixzkywhwi1cskhr0mwpn4im5r4k1n0pgavb30payhss";
+    sha256 = "1r42ll6k2xif405rp85gn3sbhacrhf1kkpqx2ahp8j5f9alscdxm";
   };
 
   unpackCmd = "${unzip}/bin/unzip -qq \"$curSrc\" 'data/noarch/game/*' || :";