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grav1ty

grav1ty will probably be a two dimensional space game! It will be awesome!

grav1ty is written in Haskell using frpnow and gloss. Physics computations are mainly powered by Edward Kmett's linear.

Currently it only does gravity computations in a FRP-y way but it will definately evolve!

ki must also be mentioned for deriving the physical formulæ for me!

Things left to do

  • collisions
  • manual acceleration / spaceship controls
  • Nice models for object
  • random universe generations
  • moving viewport?

Building

Like most haskell projects grav1ty can be build using cabal, I also provided an shell.nix for dependency management.