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author | sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> | 2020-12-29 13:30:43 +0100 |
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committer | sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> | 2020-12-29 13:30:43 +0100 |
commit | 7be8a891376a915689ecaf2992b887d4d5761b7f (patch) | |
tree | cb788bfdd602693b841addf9b5724e2e94a54c3f | |
parent | 8ce61b1392b532466a9b2e47762039b7e2dc2571 (diff) |
doc(readme): connection management TODOs client-server
-rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/README.md b/README.md index 8894c2e..9f20620 100644 --- a/README.md +++ b/README.md @@ -26,6 +26,7 @@ the most realistic asteroids-like game in existence. - [ ] don't do collision detection at a safe distance - [x] multi player support - [ ] Spawn ships for players + - [ ] Support players disconnecting, timing out - [ ] Implement client - [ ] Simulate in client - [x] switch rendering engine |