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authorsternenseemann <git@lukasepple.de>2019-05-20 12:59:19 +0200
committersternenseemann <git@lukasepple.de>2019-05-20 13:20:41 +0200
commit860e7370aa50d20f85709f62406ea115ea06bc62 (patch)
tree843953933f9a14063e71eacb5beebb2998d3e3b0
parent87971e2174df14a511f5788334a27630cf0037ae (diff)
structure documentation for Grav2ty.Simulation
-rw-r--r--lib/Grav2ty/Simulation.hs22
1 files changed, 20 insertions, 2 deletions
diff --git a/lib/Grav2ty/Simulation.hs b/lib/Grav2ty/Simulation.hs
index 1027d3f..39e2883 100644
--- a/lib/Grav2ty/Simulation.hs
+++ b/lib/Grav2ty/Simulation.hs
@@ -1,4 +1,20 @@
-module Grav2ty.Simulation where
+module Grav2ty.Simulation
+  (
+  -- * Objects
+    Object (..)
+  , Modifier (..)
+  , World (..)
+  , updateObject
+  , gravitationForces
+  -- * Hitboxes
+  , Hitbox (..)
+  , shipHitbox
+  , centeredCircle
+  , translateHitbox
+  , rotateHitbox
+  , collision
+  , collisionWithWorld
+  ) where
 
 import Control.Lens
 import Data.Complex
@@ -47,7 +63,9 @@ rotateHitbox angle box =
   where rotator = cos angle :+ sin angle
         rotate = (^. complexV2) . (* rotator) . (^. from complexV2)
 
--- | Based on <https://de.wikipedia.org/wiki/Cramersche_Regel>
+-- | Implementation of
+--   [Cramer's rule](https://en.wikipedia.org/wiki/Cramer%27s_rule) for solving
+--   a system of two linear equations.
 cramer2 :: (Eq a, Fractional a) => M22 a -> V2 a -> Maybe (a, a)
 cramer2 coeff res = if detA == 0
                       then Nothing