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* chore(lib,client): fix build failures and update version bounds HEAD mastersternenseemann2020-12-253-11/+10
* chore(default.nix): override broken flatsternenseemann2020-12-251-5/+7
* add protocol message and message parsersternenseemann2019-10-311-0/+14
* add protocol mockup for multiplayersternenseemann2019-10-293-0/+128
* processTick now returns all changed objectssternenseemann2019-10-292-19/+31
* remove LocalMod switch to pure Id basted modificationsternenseemann2019-10-292-11/+12
* switch to lazy StateTsternenseemann2019-10-292-2/+2
* expand documentationsternenseemann2019-10-273-11/+73
* test insertMapKey instead of unused insertSeqsternenseemann2019-10-272-15/+4
* hlint suggestionssternenseemann2019-10-276-18/+17
* simplify object updatesternenseemann2019-10-271-29/+34
* internal rework of state handling and world updatesternenseemann2019-10-279-227/+294
* increase timeStep to 1sternenseemann2019-06-061-2/+2
* correct behavior of chainFunsternenseemann2019-06-011-2/+5
* use relation graph for gravity calculationssternenseemann2019-06-016-91/+124
* fix bug leading to not centered viewportsternenseemann2019-05-301-1/+2
* enable profiling againsternenseemann2019-05-301-0/+2
* prevent insertSeq form overwriting an value thus computing it twicesternenseemann2019-05-302-7/+26
* use relation graph for collision detectionsternenseemann2019-05-303-11/+25
* add defaul-language for teststernenseemann2019-05-301-0/+1
* switch from list to seq; simplify state updatesternenseemann2019-05-303-37/+51
* add UGraph Util and testssternenseemann2019-05-304-5/+99
* build with profilingsternenseemann2019-05-272-3/+12
* make scaling feel more naturalsternenseemann2019-05-261-3/+3
* show developments of grav2tysternenseemann2019-05-242-1/+6
* limit lifetime of projectilessternenseemann2019-05-244-37/+45
* add support for projectilessternenseemann2019-05-244-30/+70
* update roadmapsternenseemann2019-05-241-3/+5
* don't collect info about destroyed objectssternenseemann2019-05-221-2/+4
* re-add collision and add time scalingsternenseemann2019-05-224-16/+38
* generalize state updatesternenseemann2019-05-222-31/+28
* simplify renderGamesternenseemann2019-05-221-9/+8
* introduce Modification typesternenseemann2019-05-212-17/+29
* make all state types lens-enabled & implement zoomsternenseemann2019-05-214-44/+70
* ignore nix build resultsternenseemann2019-05-201-0/+3
* add version constraintssternenseemann2019-05-201-5/+6
* add lens to libraryDependssternenseemann2019-05-201-2/+2
* move screenshot to doc/sternenseemann2019-05-202-1/+1
* add an asteroid/moon orbiting the starting planetsternenseemann2019-05-201-0/+1
* integrate collision detection into game logicsternenseemann2019-05-203-12/+25
* rotate in steps that have pi as multiplesternenseemann2019-05-201-4/+6
* structure documentation for Grav2ty.Simulationsternenseemann2019-05-201-2/+20
* implement own rotation and translation of hitboxessternenseemann2019-05-202-11/+23
* add new ideas to roadmapsternenseemann2019-05-201-1/+3
* add first version of collision detection algorithmsternenseemann2019-05-194-4/+78
* allow for rendering-related storage in Statesternenseemann2019-05-193-23/+60
* make viewport centeredsternenseemann2019-05-181-3/+14
* split grav2ty into library and executablesternenseemann2019-05-185-139/+176
* adjust values of initial statesternenseemann2019-05-171-2/+2
* add roadmapsternenseemann2019-05-171-1/+14