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* remove LocalMod switch to pure Id basted modificationsternenseemann2019-10-291-8/+9
* switch to lazy StateTsternenseemann2019-10-291-1/+1
* hlint suggestionssternenseemann2019-10-271-4/+4
* internal rework of state handling and world updatesternenseemann2019-10-271-38/+31
* increase timeStep to 1sternenseemann2019-06-061-2/+2
* switch from list to seq; simplify state updatesternenseemann2019-05-301-8/+16
* make scaling feel more naturalsternenseemann2019-05-261-3/+3
* limit lifetime of projectilessternenseemann2019-05-241-2/+2
* add support for projectilessternenseemann2019-05-241-5/+7
* re-add collision and add time scalingsternenseemann2019-05-221-9/+26
* generalize state updatesternenseemann2019-05-221-31/+15
* simplify renderGamesternenseemann2019-05-221-9/+8
* introduce Modification typesternenseemann2019-05-211-7/+8
* make all state types lens-enabled & implement zoomsternenseemann2019-05-211-29/+40
* add an asteroid/moon orbiting the starting planetsternenseemann2019-05-201-0/+1
* integrate collision detection into game logicsternenseemann2019-05-201-8/+9
* rotate in steps that have pi as multiplesternenseemann2019-05-201-4/+6
* implement own rotation and translation of hitboxessternenseemann2019-05-201-11/+3
* add first version of collision detection algorithmsternenseemann2019-05-191-1/+1
* allow for rendering-related storage in Statesternenseemann2019-05-191-20/+55
* make viewport centeredsternenseemann2019-05-181-3/+14
* split grav2ty into library and executablesternenseemann2019-05-181-133/+37
* adjust values of initial statesternenseemann2019-05-171-2/+2
* fixes and clean upsternenseemann2019-05-171-10/+7
* grav2ty: initialsternenseemann2019-05-171-0/+174